Re: [Flexradio] Preview 8 DirectX

2005-12-18 Thread Philip Covington
Hi Eric, On 12/18/05, FlexRadio - Eric <[EMAIL PROTECTED]> wrote: > Phil, > > This is something that I will be trying on Monday and it is a good idea. I > had hoped to automate that process, but it looks like it will just have to > be a selection. It is strange that you would get different behav

Re: [Flexradio] Preview 8 DirectX

2005-12-18 Thread FlexRadio - Eric
Phil, This is something that I will be trying on Monday and it is a good idea. I had hoped to automate that process, but it looks like it will just have to be a selection. It is strange that you would get different behavior just because the first attempt to create the DirectX device with hardwar

Re: [Flexradio] Preview 8 DirectX

2005-12-17 Thread Philip M. Lanese
OTECTED]> To: "Jim Lux" <[EMAIL PROTECTED]> Cc: "Flex Radio" Sent: Saturday, December 17, 2005 8:32 PM Subject: Re: [Flexradio] Preview 8 DirectX > When I set hardware acceleration to anything but "full" or one notch > down from "full", I get an error on display initialization like others > are reporting. > > Phil N8VB

Re: [Flexradio] Preview 8 DirectX

2005-12-17 Thread Philip Covington
When I set hardware acceleration to anything but "full" or one notch down from "full", I get an error on display initialization like others are reporting. Phil N8VB On 12/17/05, Jim Lux <[EMAIL PROTECTED]> wrote: > At 03:24 PM 12/17/2005, Philip Covington wrote: > >Hi Eric, > > > > >From my earl

Re: [Flexradio] Preview 8 DirectX

2005-12-17 Thread Jim Lux
At 03:24 PM 12/17/2005, Philip Covington wrote: Hi Eric, >From my earlier report I indicated that the text in the display modes using DirectX is almost unreadable and the grid display seems to be using too many pixels. I went into the code and commented out the try..catch block around the hardw

[Flexradio] Preview 8 DirectX

2005-12-17 Thread Philip Covington
Hi Eric, >From my earlier report I indicated that the text in the display modes using DirectX is almost unreadable and the grid display seems to be using too many pixels. I went into the code and commented out the try..catch block around the hardware rendering setup. So it either tries to do onl