Where do you download them from. I have access to bandwidth and a CD
cutter, and as it's Christmas, and I'm in a good mood, I might be able
to find some time to download it, cut it and mail you a copy.
No promises ;)
--
Ross
On Tue, 2001-12-18 at 08:49, Roman Grigoriev wrote:
Hi guys!
I have
Bernie Bright wrote:
I've been using the Boost libraries (http://www.boost.org) for some time
now and that is what they do. Portability is one of Boost's goals. I
also wouldn't mind the opportunity to refactor the compiler
configuration stuff similar to how Boost has done it.
This might
Curtis L. Olson writes:
What is the recommended engine start procedure for people with a 2
button mouse (i.e. windows)? Do we have keyboard bindings thought up
yet?
I just modified the default keybindings; here's my commit comment:
Added keybindings for selecting a current engine, for
David Megginson wrote:
Erik Hofman writes:
David Megginson wrote:
I agree strongly on namespaces -- they'll eliminate some of our MSVC
conflicts as well, especially if people avoid using global #defines
whenever possible. Do all of our target compilers now support them?
Hi guys!
Today i compiled fresh CVS FGFS all work fine but i havn't seen beautyful
sky only grey fog
maybe my detonator 23.11 don't work properly I haven't done any changes to
flightgear CVS and flightgear base CVS
compiling under cygwin+win2k
Thanx
Bye
Erik Hofman wrote:
Please correct me if I'm wrong, but to my understanding namespaces are
like classes but without the overloading and such?
Namespaces are just namespaces. :)
Some languages call them packages or modules, but the idea is
really simple: a symbol (function, class, global
And namespaces can be closed and reopened. Classes must be contained within
a
single pair of braces.
You can have :
namespace foo {
// C++ code
}
namespace bar {
// C++ code
}
namespace foo {
// C++ code
}
in a single compilation.
You can't with classes. It is important for big
What modeling utility are you using?
AC3D
Can you convert apropiatelly 3ds models to ac models and generate the
texture files?
I could try. AC3D is new to me but so is FlightGear and even Linux.
Anyway, I will sent to you this model, and see if can do something.
Martin.
OK
Jeff
On 2001.12.18 20:06 Jeff wrote:
Martin Olveyra wrote:
Here I transcript the method I use to put objects in scenery:
Thank You!!!
1) Open Atlas
Looks like I'll have to install Atlas. Is that the moving map program
that I
have read about on the list?
Yes, that is. See