Re: [Flightgear-devel] Static 3D Models

2001-12-18 Thread Ross Golder
Where do you download them from. I have access to bandwidth and a CD cutter, and as it's Christmas, and I'm in a good mood, I might be able to find some time to download it, cut it and mail you a copy. No promises ;) -- Ross On Tue, 2001-12-18 at 08:49, Roman Grigoriev wrote: Hi guys! I have

Re: [Flightgear-devel] New SimGear Class definition

2001-12-18 Thread Erik Hofman
Bernie Bright wrote: I've been using the Boost libraries (http://www.boost.org) for some time now and that is what they do. Portability is one of Boost's goals. I also wouldn't mind the opportunity to refactor the compiler configuration stuff similar to how Boost has done it. This might

re: [Flightgear-devel] engine start w/ 2 button mouse

2001-12-18 Thread David Megginson
Curtis L. Olson writes: What is the recommended engine start procedure for people with a 2 button mouse (i.e. windows)? Do we have keyboard bindings thought up yet? I just modified the default keybindings; here's my commit comment: Added keybindings for selecting a current engine, for

Re: [Flightgear-devel] New SimGear Class definition

2001-12-18 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: David Megginson wrote: I agree strongly on namespaces -- they'll eliminate some of our MSVC conflicts as well, especially if people avoid using global #defines whenever possible. Do all of our target compilers now support them?

[Flightgear-devel] Flightgear and base CVS

2001-12-18 Thread Roman Grigoriev
Hi guys! Today i compiled fresh CVS FGFS all work fine but i havn't seen beautyful sky only grey fog maybe my detonator 23.11 don't work properly I haven't done any changes to flightgear CVS and flightgear base CVS compiling under cygwin+win2k Thanx Bye

Re: [flightgear-devel] New SimGear Class definition

2001-12-18 Thread Andy Ross
Erik Hofman wrote: Please correct me if I'm wrong, but to my understanding namespaces are like classes but without the overloading and such? Namespaces are just namespaces. :) Some languages call them packages or modules, but the idea is really simple: a symbol (function, class, global

Re: [Flightgear-devel] New SimGear Class definition

2001-12-18 Thread Frederic Bouvier
And namespaces can be closed and reopened. Classes must be contained within a single pair of braces. You can have : namespace foo { // C++ code } namespace bar { // C++ code } namespace foo { // C++ code } in a single compilation. You can't with classes. It is important for big

Re: [Flightgear-devel] Static 3D Models

2001-12-18 Thread Jeff
What modeling utility are you using? AC3D Can you convert apropiatelly 3ds models to ac models and generate the texture files? I could try. AC3D is new to me but so is FlightGear and even Linux. Anyway, I will sent to you this model, and see if can do something. Martin. OK Jeff

Re: [Flightgear-devel] Static 3D Models (how to put them in scenery)

2001-12-18 Thread Martin Olveyra
On 2001.12.18 20:06 Jeff wrote: Martin Olveyra wrote: Here I transcript the method I use to put objects in scenery: Thank You!!! 1) Open Atlas Looks like I'll have to install Atlas. Is that the moving map program that I have read about on the list? Yes, that is. See