Melchior FRANZ wrote:
1 would fix my problem. BUT: 40 only breaks the fog in the scenery,
while it works well for the instruments. So I suggest to let
POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after
having drawn the instruments. This should also work for all other
cards.
* Andy Ross -- Tuesday 23 July 2002 21:21:
Melchior FRANZ wrote:
So I suggest to let POFF_UNITS be 40 but to reset the PolygonOffset
to -1 or zero after having drawn the instruments. This should also
work for all other cards. (Please verify and apply!)
Is this not done already? I'm
Melchior FRANZ writes:
Here's why my tdfx v3 doesn't show fog any more[1]: it's the
glPolygonOffset() in the 3D-panel code. And I remembered that
Andy had commented on this problem a while back in the already
mentioned thread ...
snip
Index: panel.cxx