Re: [Flightgear-devel] [PATCH] tdfx fog

2002-07-23 Thread Andy Ross
Melchior FRANZ wrote: 1 would fix my problem. BUT: 40 only breaks the fog in the scenery, while it works well for the instruments. So I suggest to let POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after having drawn the instruments. This should also work for all other cards.

[Flightgear-devel] Re: [PATCH] tdfx fog

2002-07-23 Thread Melchior FRANZ
* Andy Ross -- Tuesday 23 July 2002 21:21: Melchior FRANZ wrote: So I suggest to let POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after having drawn the instruments. This should also work for all other cards. (Please verify and apply!) Is this not done already? I'm

RE: [Flightgear-devel] [PATCH] tdfx fog

2002-07-23 Thread Norman Vine
Melchior FRANZ writes: Here's why my tdfx v3 doesn't show fog any more[1]: it's the glPolygonOffset() in the 3D-panel code. And I remembered that Andy had commented on this problem a while back in the already mentioned thread ... snip Index: panel.cxx