> > Does anyone have any experience with this ?
> > It looks as if it could be quite useful
> > http://home.in.tum.de/~atterer/jigdo/
> ..yes, especially if we develop a FG linux distro to
> go with FG, think of jigdo as "rsync for iso's".
I've been looking at Knoppix, which boots directly up f
On Sat, 21 Sep 2002 21:48:44 -0400,
"Norman Vine" <[EMAIL PROTECTED]> wrote in message
<000501c261da$301c6fd0$0100a8c0@sfdev3>:
> Does anyone have any experience with this ?
> It looks as if it could be quit useful
>
> http://home.in.tum.de/~atterer/jigdo/
..yes, especially if we develop a F
* [EMAIL PROTECTED] (Matthew Law) [2002.09.19 17:47]:
> After many newbie-fied mistakes and misunderstanding I have now setup
> /home/cvsroot on my linux box and checked out up-to-date copies of the devel
> releases into:
>
> /home/cvsroot/SimGear
> /home/cvsroot/FlightGear
> /home/cvsroot/fgfs
On Saturday 21 September 2002 10:05 pm, Arnt Karlsen wrote:
>
>
> ..myself, I like to see a low end non-OpenGL video option.
> Can we easily use the video (and helicopter fdm etc) code
> off http://autopilot.sourceforge.net/ ?
>
I think I remember talking to one of these guys at last years
winte
On Saturday, September 21, 2002, at 10:37 PM, Curtis L. Olson wrote:
> Jonathan Polley writes:
>> I have a few questions brought about by some recent experiences, but
>> what they boil down to is "Are we going to reestablish the minimun
>> system requirements for FlightGear."
>>
>> First, due t
On Saturday, September 21, 2002, at 09:05 PM, Arnt Karlsen wrote:
> On Sat, 21 Sep 2002 12:09:14 -0700 (PDT),
> Jonathan Polley <[EMAIL PROTECTED]> wrote in message
> <[EMAIL PROTECTED]>:
>
>> I have a few questions brought about by some recent experiences, but
>> what they boil down to is "Are
Norman,
Usually my common mistaek is to statr reversing letter piars when I
get really tired or overly pumpde up on caffiene, and I remember
taking about 4 tires to type that in before I got it "right".
Srory about that.
Curt.
Norman Vine writes:
> Boslough, Mark B
> > I am still unable to li
Jonathan Polley writes:
> I have a few questions brought about by some recent experiences, but
> what they boil down to is "Are we going to reestablish the minimun
> system requirements for FlightGear."
>
> First, due to deficiencies in the compiler, it is becoming more and
> more difficult to b
> Alex Perry writes:
> > Is there some problem why my GLenum patch wasn't applied to CVS ?
> > I keep getting conflicts when someone makes a minor change to SimGear
> > and (form my point of view) doesn't keep the type cast in place.
>
> Did you send the patch to someone who has cvs write access?
Alex Perry writes:
> Is there some problem why my GLenum patch wasn't applied to CVS ?
> I keep getting conflicts when someone makes a minor change to SimGear
> and (form my point of view) doesn't keep the type cast in place.
Did you send the patch to someone who has cvs write access? I am
unfor
On Sat, 21 Sep 2002 12:09:14 -0700 (PDT),
Jonathan Polley <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> I have a few questions brought about by some recent experiences, but
> what they boil down to is "Are we going to reestablish the minimun
> system requirements for FlightGear."
Does anyone have any experience with this ?
It looks as if it could be quit useful
http://home.in.tum.de/~atterer/jigdo/
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Boslough, Mark B
> I am still unable to link FlightGear, getting the same
> errors. I started again from scratch and made the modifications
> you suggested, and still get:
> /usr/local/src/cvs-devel/simgear/simgear/sky/clouds3d/SkyContext.cpp:57:
> undefined reference to `glInitialize'
>
/usr/loc
I have a few questions brought about by some recent experiences, but what they boil
down to is "Are we going to reestablish the minimun system requirements for
FlightGear."
First, due to deficiencies in the compiler, it is becoming more and more difficult to
build FlightGear under MSVC 6.0. M
Is there some problem why my GLenum patch wasn't applied to CVS ?
I keep getting conflicts when someone makes a minor change to SimGear
and (form my point of view) doesn't keep the type cast in place.
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Boslough, Mark B wrote:
> o.k. if i don't get to it on my home machine this weekend
> it might not be till monday but i will report back what
> happens.
Okay, I think What happens is this;
some header file defines GL_ARB_multitexture
but your OpenGL driver doesn't support the glActiveTextureARB
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