The question is what would you do with it if you had it?:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2058978645
It's a strange world.
Best,
Jim
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Jim Wilson writes:
Take a look at Fig's 2-1-4 on that page for the various number of light
configurations.
There is a diagram with measurements on this page but it's pretty hard to read:
http://www.tpub.com/celec/20.htm
The system they describe has 12 boxes, 3 lights in each box
Different product, similar question.
What could you do with this?
http://www.iwantoneofthose.com/CGIBIN/PRIAMLNK.CGI?CNO=1MP=PRDUPD^GIN132STNO=ST00175WHAT=info
Richard
-Original Message-
From: Jim Wilson [mailto:[EMAIL PROTECTED]]
Sent: 09 October 2002 3:19 pm
To: [EMAIL PROTECTED]
Richard Bytheway writes:
Different product, similar question.
What could you do with this?
http://www.iwantoneofthose.com/CGIBIN/PRIAMLNK.CGI?CNO=1MP=PRDUPD^GIN132STNO=ST00175WHAT=info
A few of the customer comments are worth browsing as is the Our
customers also bought ... section.
Curt.
Curtis L. Olson writes:
Jim, the short answer is yes, I'm making these as a 3d model. But I'm
doing it as part of the airport generation phase.
It would be nice if I could figure out how to do whatever you're doing
with a model animation; then we could place the VASIS and PAPI systems
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
Jim, the short answer is yes, I'm making these as a 3d model. But I'm
doing it as part of the airport generation phase.
It would be nice if I could figure out how to do whatever you're doing
with a model animation;
David Megginson writes:
It would be nice if I could figure out how to do whatever you're doing
with a model animation; then we could place the VASIS and PAPI systems
using the regular 3D model manager, and add the default ones from
default.apt in one giant batch script. That would also let
Jim Wilson wrote:
How do they work in real life? It seems that animation shouldn't be
necessary.
I got to see a 2-light PAPI up close at Fishers Island*, NY once.
It's an astonishingly simple device. Basically, it's a box with a
bright white interior. At one end is a lens. At the other (on
Curtis L. Olson wrote:
Here's a question I'll throw out to the list on my way to bed.
I'm working on VASI/PAPI type lights tonight and am running into a
problem. I'm using environment mapping with the normal aligned along
the desired approach path. This almost works as expected except
Christian Mayer writes:
Curtis L. Olson wrote:
Here's a question I'll throw out to the list on my way to bed.
I'm working on VASI/PAPI type lights tonight and am running into a
problem. I'm using environment mapping with the normal aligned along
the desired approach path. This
Jim Wilson writes:
It would be nice if I could figure out how to do whatever you're doing
with a model animation; then we could place the VASIS and PAPI systems
using the regular 3D model manager, and add the default ones from
default.apt in one giant batch script. That would also
On Wednesday 09 October 2002 10:19 am, Jim Wilson wrote:
The question is what would you do with it if you had it?:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2058978645
It's a strange world.
Best,
Jim
That would depend on whether or not the drive was wiped
Christian,
It appears that in opengl, environment mapping is based on the the
view direction relative to the object normal, not the eyepoint
position relative to the object normal.
In otherwords take an outdoor scene where our view is upright (i.e. up
is opposite of gravity). There is a small
How about we leave a hole in the terrain, where the VASI is located,
and put red and white bright surfaces underground ?
Christian,
It appears that in opengl, environment mapping is based on the the
view direction relative to the object normal, not the eyepoint
position relative to the
Alex Perry writes:
How about we leave a hole in the terrain, where the VASI is located,
and put red and white bright surfaces underground ?
Ouch! :-) Sort of interesting though ... might have to stash that one
away in case no better solutions arise. :-)
Curt.
--
Curtis Olson IVLab /
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