[Flightgear-devel] OT: what to do with old 486 laptops

2002-10-09 Thread Jim Wilson
The question is what would you do with it if you had it?: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2058978645 It's a strange world. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] VASI

2002-10-09 Thread Curtis L. Olson
Jim Wilson writes: Take a look at Fig's 2-1-4 on that page for the various number of light configurations. There is a diagram with measurements on this page but it's pretty hard to read: http://www.tpub.com/celec/20.htm The system they describe has 12 boxes, 3 lights in each box

RE: [Flightgear-devel] OT: what to do with old 486 laptops

2002-10-09 Thread Richard Bytheway
Different product, similar question. What could you do with this? http://www.iwantoneofthose.com/CGIBIN/PRIAMLNK.CGI?CNO=1MP=PRDUPD^GIN132STNO=ST00175WHAT=info Richard -Original Message- From: Jim Wilson [mailto:[EMAIL PROTECTED]] Sent: 09 October 2002 3:19 pm To: [EMAIL PROTECTED]

RE: [Flightgear-devel] OT: what to do with old 486 laptops

2002-10-09 Thread Curtis L. Olson
Richard Bytheway writes: Different product, similar question. What could you do with this? http://www.iwantoneofthose.com/CGIBIN/PRIAMLNK.CGI?CNO=1MP=PRDUPD^GIN132STNO=ST00175WHAT=info A few of the customer comments are worth browsing as is the Our customers also bought ... section. Curt.

Re: [Flightgear-devel] VASI

2002-10-09 Thread David Megginson
Curtis L. Olson writes: Jim, the short answer is yes, I'm making these as a 3d model. But I'm doing it as part of the airport generation phase. It would be nice if I could figure out how to do whatever you're doing with a model animation; then we could place the VASIS and PAPI systems

Re: [Flightgear-devel] VASI

2002-10-09 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: Jim, the short answer is yes, I'm making these as a 3d model. But I'm doing it as part of the airport generation phase. It would be nice if I could figure out how to do whatever you're doing with a model animation;

Re: [Flightgear-devel] VASI

2002-10-09 Thread Curtis L. Olson
David Megginson writes: It would be nice if I could figure out how to do whatever you're doing with a model animation; then we could place the VASIS and PAPI systems using the regular 3D model manager, and add the default ones from default.apt in one giant batch script. That would also let

Re: [Flightgear-devel] VASI

2002-10-09 Thread Andy Ross
Jim Wilson wrote: How do they work in real life? It seems that animation shouldn't be necessary. I got to see a 2-light PAPI up close at Fishers Island*, NY once. It's an astonishingly simple device. Basically, it's a box with a bright white interior. At one end is a lens. At the other (on

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Christian Mayer
Curtis L. Olson wrote: Here's a question I'll throw out to the list on my way to bed. I'm working on VASI/PAPI type lights tonight and am running into a problem. I'm using environment mapping with the normal aligned along the desired approach path. This almost works as expected except

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Norman Vine
Christian Mayer writes: Curtis L. Olson wrote: Here's a question I'll throw out to the list on my way to bed. I'm working on VASI/PAPI type lights tonight and am running into a problem. I'm using environment mapping with the normal aligned along the desired approach path. This

Re: [Flightgear-devel] VASI

2002-10-09 Thread David Megginson
Jim Wilson writes: It would be nice if I could figure out how to do whatever you're doing with a model animation; then we could place the VASIS and PAPI systems using the regular 3D model manager, and add the default ones from default.apt in one giant batch script. That would also

Re: [Flightgear-devel] OT: what to do with old 486 laptops

2002-10-09 Thread John Check
On Wednesday 09 October 2002 10:19 am, Jim Wilson wrote: The question is what would you do with it if you had it?: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=2058978645 It's a strange world. Best, Jim That would depend on whether or not the drive was wiped

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Curtis L. Olson
Christian, It appears that in opengl, environment mapping is based on the the view direction relative to the object normal, not the eyepoint position relative to the object normal. In otherwords take an outdoor scene where our view is upright (i.e. up is opposite of gravity). There is a small

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Alex Perry
How about we leave a hole in the terrain, where the VASI is located, and put red and white bright surfaces underground ? Christian, It appears that in opengl, environment mapping is based on the the view direction relative to the object normal, not the eyepoint position relative to the

Re: [Flightgear-devel] environment mapping question

2002-10-09 Thread Curtis L. Olson
Alex Perry writes: How about we leave a hole in the terrain, where the VASI is located, and put red and white bright surfaces underground ? Ouch! :-) Sort of interesting though ... might have to stash that one away in case no better solutions arise. :-) Curt. -- Curtis Olson IVLab /