> Log Message:
> Add Carsten Hoefer's excellent flight tutorial to help system
Thanks, John!
I hope Carsten will find time to go on with it later.
Michael
--
Michael Basler, Jena, Germany
[EMAIL PROTECTED]
http://www.geocities.com/pmb.geo/
___
Jonathan Polley wrote:
Hello all,
I am asking this question from the standpoint of the benefits of a
dual-processor computer in running FlightGear. Enabling threading will
yield more stable frame rates, but how much work can be offloaded onto
the second processor? Is it save to guess tha
Does this mean, the document is also part of cvs?
Can anyone give me a hand on how to continue writing using cvs?
Where do I have to send or put new chapters?
Thanks,
Carsten
Michael Basler schrieb:
>
> > Log Message:
> > Add Carsten Hoefer's excellent flight tutorial to help
> system
>
> Tha
Rick Ansell <[EMAIL PROTECTED]> wrote:
>> [...] Then merge in data from X-Plane adding any
>>missing airports and any taxiway data ... taking care to avoid
>>airports that might still be in the X-Plane data set but have since
>>been plowed under by "progress".
> It might be worth doing something
Carsten,
> Does this mean, the document is also part of cvs?
Luckily, indeed. Plus, it certainly will become part of the next official
release (if you don't object, of course).
> Can anyone give me a hand on how to continue writing using cvs?
> Where do I have to send or put new chapters?
Instr
> One thing you could try is running JSBSim on the same machine in stand
> alone mode and connect it to FlightGear using the network interface (is
> this already possible)?
There is an experiment that is sort of in-work, but not fully "staffed".
Jon
smime.p7s
Description: S/MIME cryptographic
Jon Berndt writes:
> > One thing you could try is running JSBSim on the same machine in stand
> > alone mode and connect it to FlightGear using the network interface (is
> > this already possible)?
>
> There is an experiment that is sort of in-work, but not fully "staffed".
I think that's
I have been using the remote display interface for quite some time, using a
proprietary aircraft model. Since the frame rates were basically the same as when I
was using an internal model, I expected that the CPU usage was not impacted by that
component. Does anyone know if it is the actual re
Jonathan Polley <[EMAIL PROTECTED]> wrote:
> [...] Does anyone know if it is the actual rendering
> of the display that is taking the time, or is it the math required to
> process the scene graph?
I'm running FlightGear on an SGI Octane MXI (supplied with the recommended
texture cache RAM, so cal
Martin Spott writes:
> I'm running FlightGear on an SGI Octane MXI (supplied with the recommended
> texture cache RAM, so called TRAM). Besides, this machine employs a cross
> bar switch to connect CPU, RAM and display (which provides a theoretical
> bandwidth of 1.6 GByte/sec) and has two parallel
Did anyone already mention ? For those who know to read German, there might
be an interesting article:
Primarily it's about implementing the algorithm used by Terragen
(http://www.planetside.co.uk/terragen/) for distributed rendering - coded in
Java3D
http://www.unc.de/terrain.html
There's
On Monday, February 24, 2003, at 07:28 AM,
[EMAIL PROTECTED] wrote:
Message: 6
Date: Sun, 23 Feb 2003 22:16:32 -0500
From: Ima Sudonim <[EMAIL PROTECTED]>
To: flightgear flightgear <[EMAIL PROTECTED]>
Subject: [Flightgear-devel] EXC_BAD_ACCESS in modified FGFS (on mac os
x)
Reply-To: [EMAIL PRO
Since nobody posted anything about my first question/possible bug report
I'll try it again:
On Wed, Feb 19, 2003 at 02:57:40AM +0100, Manuel Bessler wrote:
> Hi
>
> I've noticed that cycling (right clicking) between mouse pointer mode, yoke mode, and
> view mode has no effect while paused. If you
Manuel Bessler writes:
> Since nobody posted anything about my first question/possible bug report
> I'll try it again:
>
> On Wed, Feb 19, 2003 at 02:57:40AM +0100, Manuel Bessler wrote:
> > Hi
> >
> > I've noticed that cycling (right clicking) between mouse pointer mode, yoke mode,
> > and
> >
I'll second the awesome! I'll try it soon.
On Sun, 2003-02-23 at 20:31, John Check wrote:
> On Sunday 23 February 2003 2:49 pm, Erik Hofman wrote:
> > Christopher S Horler wrote:
> > > Erik,
> > >
> > > I'm not running flightgear at the moment, any chance of a screenshot?
> >
> > http://www.a1.nl
Curtis L. Olson writes:
> Yes, I observe this problem. Also a related problem is that incoming
> network packets are not read. What's going on is that when the sim is
> paused, the subsystems are not executed, but some of these things
> should be executed even when the sim is paused ... I ha
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