Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Curtis L. Olson
Someone wrote: > > My biggest concern right now is that nearly all of the screenshots on > > the startup splash screens are of U.S. combat aircraft: they don't > > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > > but they might turn off a lot of users. Perhaps we could bi

Re: [Flightgear-devel] Texture Sizes

2003-07-06 Thread Bert Driehuis
On Fri, 4 Jul 2003, Innis Cunningham wrote: > If you want to see what happens if you have a lot of AI aircraft have a look > at FS2K2.Just flying around I get about 25fps but if I goto an airport with > lots of AI A/C parked(many textures)I am lucky to get 7fps yet in FG I can > get 60+fps no prob

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 23:59:06 +0100, Lee Elliott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Could someone fly over and take some snaps? ..snaps? Tape it. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry.

[Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-06 Thread Daniel Moore
Norman Vine wrote: Doesn't help ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno I think if you got in contact with them and explained who you were and what you are doing that not only might they allow you to use their material, but may even endorse and assist

Re: [Flightgear-devel] SimGear autoconf update

2003-07-06 Thread Bert Driehuis
On Sun, 6 Jul 2003, Erik Hofman wrote: > I've been working on making the autoconf scripts for SimGear cleaner and > much more flexible. It would be nice if some developers want to try it out: > > http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff > > I would particularly be inter

[Flightgear-devel] RE: Lot's of Fun!

2003-07-06 Thread Tyson, Diarmuid
Hey all, Sorry for coming in late on this, but I can clear a few things up. > Regarding multiplay, even though my lan's 100mb and the lan loading is > pretty > light, the 'other' a/c jump around a lot when I get close them. What is > the > most likely cause of this? Yep, this is simply an artifa

[Flightgear-devel] [PATCH] Oops... typo in FlightGear/configure.ac

2003-07-06 Thread Bert Driehuis
I noticed a typo (that to my shame I'm responsible for introducing) lingers in the CVS copy of FlightGear/configure.ac. It won't affect many users, but it'd be nice if the typo was killed anyway. The attached (trivial) diff takes care of it. The reference to $FLAGS in line 217 should be $CFLAGS.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 20:39, Norman Vine wrote: > Jon Berndt writes: > > > > > > http://www.airrace.org/raceCourse.php > > Doesn't help > > ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. > No part of this Web site may be reproduced

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 14:59, David Megginson wrote: > Lee Elliott writes: > > > The sad this is that much interesting research and developement has > > been done for military systems and you can't really investigate > > them outside that sphere. The good thing about a sim is that you > > can

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Jon Berndt writes: > > > http://www.airrace.org/raceCourse.php Doesn't help ""The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. No part of this Web site may be reproduced without the express written consent of the copyright holders"""

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 15:39:21 +0100 (BST), Lawrence Manning <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Sun, 6 Jul 2003, Jim Wilson wrote: > > > David Megginson <[EMAIL PROTECTED]> said: > > > > > My biggest concern right now is that nearly all of the screenshots > > > on the

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > What do you think we do now? Fair Use is now Fair Use. > > > > g. > > > http://www.airrace.org/raceCourse.php > That's a cool site Jon. Thanks for the link. I had _no_ idea that the F1 course was so bloody small. It must be one hell of a show. g.

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
> What do you think we do now? Fair Use is now Fair Use. > > g. http://www.airrace.org/raceCourse.php http://tinyurl.com/g5io Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > > > > > > > > > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > > > takes pictures of it. > > > > > > Screw 'em. Set up the pylons with a 100 foot or so offset. > > > > I am

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> Norman Vine wrote: > > Gene Buckle writes: > >>>"By: Mark Kallio > > >>>Complete article is here: > >>>http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > >> > >>Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > >>takes pictures of it. > >> > >>Screw 'em. Set

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
On Sun, 6 Jul 2003, Erik Hofman wrote: > Gene Buckle wrote: > > > Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly > > squat) > > So far FlightGear only costs me money. DO you think they wil start > paying me 50% then? > It would be nice, eh? :) g. ___

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > > http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml > > > > > > > Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that > > takes pictures of it. > > > > Screw 'em. Set up the pylons with a 100 foot or so offset. > > I am with you on this one Gene. > > I wouldn't

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Norman Vine wrote: Gene Buckle writes: "By: Mark Kallio Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot or so offset.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Gene Buckle wrote: Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly squat) So far FlightGear only costs me money. DO you think they wil start paying me 50% then? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: > > > > It would be neat to build a duplicate of the Reno Air Races course and > > > field. > > > > Well... we can't do that. > > > > "By: Mark Kallio > > > > Well, it was a nice thought while it lasted - developing a plug-in for air > > racing fans out there to go online and h

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
> > It would be neat to build a duplicate of the Reno Air Races course and > > field. > > Well... we can't do that. > > "By: Mark Kallio > > Well, it was a nice thought while it lasted - developing a plug-in for air > racing fans out there to go online and have a "virtual air race" on a > "virtual

[Flightgear-devel] autopilot target heading

2003-07-06 Thread Mehmet Velicangil
If the heading mode is FG_HEADINGWAY_POINT does autopilot block use a similar procedure like in VOR or ILS navigation by using a rolling motion to intersect waypoint in a pre-determined heading or does it use the angle difference between its current heading and the heading calculated by t

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
> My biggest concern right now is that nearly all of the screenshots on > the startup splash screens are of U.S. combat aircraft: they don't > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > but they might turn off a lot of users. Perhaps we could bias them > more towards

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lawrence Manning
On Sun, 6 Jul 2003, Jim Wilson wrote: > David Megginson <[EMAIL PROTECTED]> said: > > > My biggest concern right now is that nearly all of the screenshots on > > the startup splash screens are of U.S. combat aircraft: they don't > > bother me (though I'd prefer to see Mosquitos, Hurricanes, and S

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > My biggest concern right now is that nearly all of the screenshots on > the startup splash screens are of U.S. combat aircraft: they don't > bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), > but they might turn off a lot of users.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread David Megginson
Lee Elliott writes: > The sad this is that much interesting research and developement has > been done for military systems and you can't really investigate > them outside that sphere. The good thing about a sim is that you > can. You can also do lots of other things, like racing, > re-enact

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread David Megginson
Arnt Karlsen writes: > ..David M, hints for Emacs-for-FlightGear setup? Sure. Use XEmacs, out of the box. To build the project, type C-c c in the top level directory; you can step through errors, jumping automatically to the appropriate source code line, with C-x ` In the top-level dir

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On 6 Jul 2003 09:02:59 GMT, Martin Spott <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen <[EMAIL PROTECTED]> wrote: > > > ..and, gun support _is_ gonna come, either here or in a fork, you > > like it or not. > > I believe frightening an OpenSource developer by mention

[Flightgear-devel] SimGear autoconf update

2003-07-06 Thread Erik Hofman
Hi, I've been working on making the autoconf scripts for SimGear cleaner and much more flexible. It would be nice if some developers want to try it out: http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff I would particularly be interested in the result of the prthread test

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Martin Spott
Arnt Karlsen <[EMAIL PROTECTED]> wrote: > ..and, gun support _is_ gonna come, either here or in a fork, you > like it or not. I believe frightening an OpenSource developer by mentioning the word 'fork' belongs to the past - it does not work out any more these days. In the end, those people will