Tony Peden wrote:
On Thu, 2003-08-21 at 19:12, Russell Suter wrote:
Tony Peden wrote:
On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote:
Can anyone tell me the largest a/c that can operate from an a/c carrier?
The E-2C (or the cargo version of the same plane)
On Thu, 2003-08-21 at 19:12, Russell Suter wrote:
> Tony Peden wrote:
>
> >On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote:
> >
> >
> >>Can anyone tell me the largest a/c that can operate from an a/c carrier?
> >>
> >>
> >
> >The E-2C (or the cargo version of the same plane) is proba
Lee Elliott wrote:
I've got an idea that the (R)A-5B Vigilante was one of the largest and
heaviest carrier based a/c.
Heaviest, that is if you consider a full load. At almost 80,000 lbs,
max takeoff weight,
you could be right.
--
Russ
Conway's Law: "The structure of a system tends to mir
Lee Elliott wrote:
On Thursday 21 August 2003 18:41, Jon S Berndt wrote:
On Thu, 21 Aug 2003 18:32:18 +0100 (BST)
Jon Stockill <[EMAIL PROTECTED]> wrote:
On Thu, 21 Aug 2003, Matevz Jekovec wrote:
I think S-3 Viking.
C130
http://www.aerospaceweb.org/question/hist
Tony Peden wrote:
On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote:
Can anyone tell me the largest a/c that can operate from an a/c carrier?
The E-2C (or the cargo version of the same plane) is probably the
biggest that currently operates from U.S. carriers.
I guess that depend
On Thu, 2003-08-21 at 09:54, Christopher S Horler wrote:
> Can anyone tell me the largest a/c that can operate from an a/c carrier?
The E-2C (or the cargo version of the same plane) is probably the
biggest that currently operates from U.S. carriers.
>
> Thanks,
>
> Chris
>
>
> ___
On Thursday 21 August 2003 18:41, Jon S Berndt wrote:
> On Thu, 21 Aug 2003 18:32:18 +0100 (BST)
> Jon Stockill <[EMAIL PROTECTED]> wrote:
> >On Thu, 21 Aug 2003, Matevz Jekovec wrote:
> >
> >> I think S-3 Viking.
> >
> >C130
>
> http://www.aerospaceweb.org/question/history/q0097.shtml
A bit lo
On Thursday 21 August 2003 21:21, Russell Suter wrote:
> Although interesting, this is certainly not typical! If you want to
> know about
> aircraft that typically operate on a carrier:
>
> http://www.chinfo.navy.mil/navpalib/ships/carriers/powerhouse/airwing.html
>
>
> Jon S Berndt wrote:
>
On Wed, Aug 20, 2003 at 08:53:39PM -0700, Tony Peden wrote:
> > config with some others, like the F100, and they are the same although
> > the F100 doesn't seem to suffer from the same problems.
> > I've also used MoI values similar to those of the F100.
> > Any suggestions for the fdm/aero beginne
Frederic Bouvier wrote:
Erik Hofman wrote:
Frederic Bouvier wrote:
But, ( there is a but ), we still have the problem with clouds not
seen through transparent textures. Those wanting to fly below the
bridge will see this :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-bay-bridge-3.jpg
I think
Erik Hofman wrote:
> Frederic Bouvier wrote:
> > Following the suggestion of Erik, I am at minimizing the impact of
> > the Bay Bridge model on framerate, by reducing the vertex count,
> > and I must admit that it also improve the look as a side effect.
> > The screenshot below give an idea of th
Frederic Bouvier wrote:
Following the suggestion of Erik, I am at minimizing the impact of
the Bay Bridge model on framerate, by reducing the vertex count,
and I must admit that it also improve the look as a side effect.
The screenshot below give an idea of the difference between geometry
and te
Although interesting, this is certainly not typical! If you want to
know about
aircraft that typically operate on a carrier:
http://www.chinfo.navy.mil/navpalib/ships/carriers/powerhouse/airwing.html
Jon S Berndt wrote:
On Thu, 21 Aug 2003 18:32:18 +0100 (BST)
Jon Stockill <[EMAIL PROTECTED]>
Following the suggestion of Erik, I am at minimizing the impact of
the Bay Bridge model on framerate, by reducing the vertex count,
and I must admit that it also improve the look as a side effect.
The screenshot below give an idea of the difference between geometry
and texture :
http://perso.wa
On Thursday 21 August 2003 17:55, Matevz Jekovec wrote:
> I'm writing my j22-yasim.xml by looking into a10-yasim.xml,
> yf23-yasim.xml and a4.xml files in data/Aircraft-yasim folder. Now I
> think I don't quite understand how can an aircraft have a nose gear at
> position x=1, left and right gears
On Thu, 21 Aug 2003 18:32:18 +0100 (BST)
Jon Stockill <[EMAIL PROTECTED]> wrote:
On Thu, 21 Aug 2003, Matevz Jekovec wrote:
I think S-3 Viking.
C130
http://www.aerospaceweb.org/question/history/q0097.shtml
___
Flightgear-devel mailing list
[EMAIL PROTE
On Thu, 21 Aug 2003, Matevz Jekovec wrote:
> I think S-3 Viking.
C130
--
Jon Stockill
[EMAIL PROTECTED]
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Christopher S Horler wrote:
Can anyone tell me the largest a/c that can operate from an a/c carrier?
Thanks,
Chris
I think S-3 Viking.
- Matevz
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Can anyone tell me the largest a/c that can operate from an a/c carrier?
Thanks,
Chris
___
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I'm writing my j22-yasim.xml by looking into a10-yasim.xml,
yf23-yasim.xml and a4.xml files in data/Aircraft-yasim folder. Now I
think I don't quite understand how can an aircraft have a nose gear at
position x=1, left and right gears at x=-5. Isn't the aircraft faced
from nose to back from -x to +
Curtis L. Olson wrote:
> Erik Hofman writes:
> >
> >
> > Hi,
> >
> > In a private discussion with Frederic Bouvier about the framerate hit of
> > the new static scenery created by Frederic.
>
> I think someone should take a close look at why these objects have
> such a big impact on frame
Richard Bytheway wrote:
Is this a boolean property, or a sliding scale? I think the latter (0-1 or 0-10) would be the better option since you could define points along the scale when chages are made. Such as random objects only when realism>5, high poly count builds when >8, nothing but scenery an
Erik Hofman writes:
>
>
> Hi,
>
> In a private discussion with Frederic Bouvier about the framerate hit of
> the new static scenery created by Frederic.
I think someone should take a close look at why these objects have
such a big impact on frame rates. Is it the polygon count? The
texture u
YASim is mainly created by Andy Ross who specifically designed it for
FlightGear. It has been modified by David Megginson in several ways.
It would be no problem including a configuration file in the
Aircraft-yasim directory.
I think you may be confused by the UIUC team.
Oh, yes. What is JSBS
Curtis L. Olson wrote:
I think someone should take a close look at why these objects have
such a big impact on frame rates. Is it the polygon count? The
texture usage? Obviously if a few buildings and bridges kill frame
rates so bad, this approach isn't going to scale very far. How does
MS put
> Hi,
>
> In a private discussion with Frederic Bouvier about the
> framerate hit of
> the new static scenery created by Frederic (which I still think is a
> fantastic job by the way) we came to the conclusion it would
> be a good
> idea to have a realism property set to adjust the level of
I'm writing my j22-yasim.xml by looking into a10-yasim.xml,
yf23-yasim.xml and a4.xml files in data/Aircraft-yasim folder. Now I
think I don't quite understand how can an aircraft have a nose gear at
position x=1, left and right gears at x=-5. Isn't the aircraft faced
from nose to back from -x to +
Hi,
In a private discussion with Frederic Bouvier about the framerate hit of
the new static scenery created by Frederic (which I still think is a
fantastic job by the way) we came to the conclusion it would be a good
idea to have a realism property set to adjust the level of realism for
the
Matevz Jekovec wrote:
Erik Hofman wrote:
Matevz Jekovec wrote:
Looks nice. (i.e. Shiny:)). Do you model these by yourself or are
there any models available for us anywhere?
I model them myself.
Nice indeed. What program do you use for modeling?
I use ac3d for sgi.
yasim
j22 // Does this mean f
Erik Hofman wrote:
Matevz Jekovec wrote:
Looks nice. (i.e. Shiny:)). Do you model these by yourself or are
there any models available for us anywhere?
I model them myself.
Nice indeed. What program do you use for modeling?
I'm still making my J-22 perfect and I have few questions.
I have
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