On Sat, 30 Aug 2003 16:50:10 -0400,
"Norman Vine" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen writes:
> > Curtis L. Olson writes:
> > > Alex Romosan writes:
> > > > "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> > > >
> > > > > I am playing with SRTM-1 too. I star
Arnt Karlsen writes:
> Curtis L. Olson writes:
> > Alex Romosan writes:
> > > "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> > >
> > > > I am playing with SRTM-1 too. I started terrafit with --error=2
> > > > and --maxnodes=2000 ( after the patch to terrafit.py ) and I must
> > > > say it is ver
On Thu, 28 Aug 2003 20:18:36 -0500,
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Alex Romosan writes:
> > "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> >
> > > I am playing with SRTM-1 too. I started terrafit with --error=2
> > > and --maxnodes=2000 ( after t
On Fri, 29 Aug 2003 04:51:42 -0700,
Tony Peden <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Wed, 2003-08-27 at 10:04, Matthew Johnson wrote:
> > On Wed, 2003-08-27 at 04:19, Tony Peden wrote:
> > > On Tue, 2003-08-26 at 14:08, David Megginson wrote:
> > > > Matthew Johnson writ
Jon Berndt writes:
> > A left click will automagically return you to the 'forward view'
>
> I thought I had tried everything imaginable: left click, right click, middle
> click, double click. I guess I didn't get the right one (or rather, the left
> one). I still dislike this "feature", nev
Jon Berndt writes:
>
> > A left click will automagically return you to the 'forward view'
>
> I still dislike this "feature", never liked it, never will. I think
> it's user-confusing and I don't know what the reason would be for having it.
> I had thought it was removed once.
Well do something a
> A left click will automagically return you to the 'forward view'
I thought I had tried everything imaginable: left click, right click, middle
click, double click. I guess I didn't get the right one (or rather, the left
one). I still dislike this "feature", never liked it, never will. I think
it
Jon Berndt writes:
>
> I noticed this evening after getting fgfs rebuilt again and the new scenery
> installed that an old problem seems to have snuck in again. When flying
> around and using the mouse to change the view (looking about the airplane),
> I noticed that when one "clicks out" of that
Jon Berndt writes:
>
> Just updated fgfs from CVS and rebuilt. GOt this:
>
>
> g++ -o test-up.exe test-up.o -lsgmath -lsgdebug -lplibsg -lplibul
> /usr/lib/gcc-lib/i686-pc-cygwin/3.2/../../../../i686-pc-cygwin/bin/ld:
> cannot find -lsgmath
> collect2: ld returned 1 exit status
> make[1]: *
Jon Berndt wrote:
I noticed this evening after getting fgfs rebuilt again and the new scenery
installed that an old problem seems to have snuck in again. When flying
around and using the mouse to change the view (looking about the airplane),
I noticed that when one "clicks out" of that mode, the v
I noticed this evening after getting fgfs rebuilt again and the new scenery
installed that an old problem seems to have snuck in again. When flying
around and using the mouse to change the view (looking about the airplane),
I noticed that when one "clicks out" of that mode, the view does not retur
Just updated fgfs from CVS and rebuilt. GOt this:
g++ -o test-up.exe test-up.o -lsgmath -lsgdebug -lplibsg -lplibul
/usr/lib/gcc-lib/i686-pc-cygwin/3.2/../../../../i686-pc-cygwin/bin/ld:
cannot find -lsgmath
collect2: ld returned 1 exit status
make[1]: *** [test-up.exe] Error 1
make[1]: Leav
Lee Elliott <[EMAIL PROTECTED]> said:
> Are there any efficient ways to add the moon as a light source?
That seems like it'd be easy enough. It could still be handled as a single
light source (switch to moon angle when it rises at night) which would only be
slightly wrong.
> Also, the light l
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