David Culp wrote:
Here's a helicopter wav file that I got from the internet several months ago.
Can't remember where :(
http://home.comcast.net/~davidculp2/Helo.wav
Do you have any recollection of the copyright?
Erik
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Flightgear-devel mailing
Here's a helicopter wav file that I got from the internet several months
ago. Can't remember where :(
http://home.comcast.net/~davidculp2/Helo.wav
Do you have any recollection of the copyright?
No. I'll search the web and see if I can find the source again.
Dave
--
I'm going to cross post this over to plib-devel.
These shots are of a problem that we've been discussing on the Flight Gear
list. It is illustrative of a problem that has been dogging modelers when
building more detailed aircraft models.
http://www.spiderbark.com/fgfs/ac3dobj.png
On Saturday 04 October 2003 15:10, Jim Wilson wrote:
I'm going to cross post this over to plib-devel.
These shots are of a problem that we've been discussing on the Flight
Gear
list. It is illustrative of a problem that has been dogging modelers
when
building more detailed aircraft models.
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
0.004f, /* TEXCOORD_SLOP =
David Megginson [EMAIL PROTECTED] said:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
0.004f, /*
Steve Baker wrote:
Jim Wilson wrote:
This problem has been narrowed down to ssgStripify, and I'm hoping someone
might recognize what is going on.
I suspect (but don't know for sure) that there is an 'epsilon' in there to
'snap together' vertices that are off by a teeny-tiny amount
David Megginson [EMAIL PROTECTED] said:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP =
David Megginson writes:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
0.04f, /* COLOUR_SLOP = Four percent */
Norman Vine [EMAIL PROTECTED] said:
David Megginson writes:
David Megginson writes:
Here's what I think is the offending PLIB code, at the top of
src/ssg/ssgOptimiser.cxx:
static float optimise_vtol [3] =
{
0.01f, /* DISTANCE_SLOP = One centimeter */
Jim Wilson wrote:
OK - that's what I expected.
I agree that the defaults should be smaller - and that they should be settable.
However, there is really a bigger problem here.
The meaning of a 'UNIT' is utterly undefined in OpenGL and SSG/SG. Hence a
value of 0.0001 (a tenth of a
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