We have covered a LOT of territory the last couple of days, so I think we
are due for a summary to date:
Phase 1
1. Server implementation to be integrated with the current FG code
a. --fgspeer= protocol module with HUD updates
b. --fgsserv= protocol module and basic reflector server
c
- Original Message -
From: "Paul Morriss" <[EMAIL PROTECTED]>
> 2) I agree it would be a good idea for you to design
> the protocol, I would recommend reviewing the DIS and
> HLA protocols to see how they work, HLA especially is
> actually powerful.
>
Powerful it may be, accessable it i
- Original Message -
From: "Lee Elliott" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 8:45 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> On Thursday 06 November 2003 01:30, John Barrett wrote:
> >
> > ---
- Original Message -
From: "Andy Ross" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 8:56 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> Lee Elliott wrote:
> > ODBC would be better than making it DB specif
On Thursday 06 November 2003 01:56, Andy Ross wrote:
> Lee Elliott wrote:
> > ODBC would be better than making it DB specific. Msql has it's pros &
> > cons.
>
> Not to be too much of a curmudgeon*, but let me point out that full
> double precision positions and orientations for every aircraft in
Andy - thanks for the tutorial - this is a real help. I will see what it
turns up with - but it's three in the morning here and I guess I'd better
get some sleep!
Lee - Tks as well - I'll look again.
Brgds, R
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David Megginson writes
>Fantastic. I guess that the Aussies, Kiwis, and S. Americans will
still be stuck in flatlands, though -- serves 'em right for spinning
the water down their drains backwards.
Seems to work OK on the sports field.LOL
All the best,
David
Cheers
Innis
The Mad Aussi
Lee Elliott wrote:
> ODBC would be better than making it DB specific. Msql has it's pros &
> cons.
Not to be too much of a curmudgeon*, but let me point out that full
double precision positions and orientations for every aircraft in the
air at one time** over the planet earth would fit easily in
On Thursday 06 November 2003 01:30, John Barrett wrote:
>
> - Original Message -
> From: "Lee Elliott" <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions"
<[EMAIL PROTECTED]>
> Sent: Wednesday, November 05, 2003 7:51 PM
> Subject: Re: [Flightgear-devel] Multiplayer Server RFC
>
- Original Message -
From: "Lee Elliott" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 7:51 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> On Wednesday 05 November 2003 19:44, John Barrett wrote:
> >
> > H
On Wednesday 05 November 2003 19:44, John Barrett wrote:
>
> Have also done a lot of C++ mysql -- any problems making
> Mysql++ a dependency to build the server ??
Personally, I prefer Postgres - any chance of making it work with either?
LeeE
___
Fl
Richard Hornby wrote:
> I have also tried searching for sg_geodesy.cxx with the same result
> - apparently only one installation on /usr/local/.. lib ..include
> and ..source (orig download).
That's a source file; but you're problem is with the linker. You
should be looking for the "libsgmath.a"
Melchior - thanks for this, I appreciate the help. Unfortunately (in one
way) it does the same thing. However, if it works for you, it does at least
indicate that the problem is not in SG.
Thanks also Andy for your message ref telling FG where SG is. I've been
doing this - in fact three ways, w
James A. Treacy writes:
> Since there are probably a few folks here who don't know that David is
> joking (I hope he is :), check out the following:
> http://www.urbanlegends.com/science/coriolis/coriolis_force_sci_physics_faq.html
It's actually a (probably too-subtle) Simpsons reference:
h
I understand this - I've done it more than once. The problem persists.
Tks, R
- Original Message -
From: "Andy Ross" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 9:54 PM
Subject: Re: [Flightgear-devel] Re: Compliation
Hiya, since the inclusion of prior e-mails is starting
to make for a long message, I will make my points
about the previous message in bullet points:
1) I have a fairly extensive PhP knowledge, which will
come in handy.
2) I agree it would be a good idea for you to design
the protocol, I would re
Jim Wilson wrote:
> Alright...so that _is_ an interesting value. It would require a good
> deal of precision on the modelers part in order to round a corner with
> 3 sides. I wonder now if this coincides with the default "crease 45"
> in ac3d's implementation.
FWIW, I'd argue that exactly 45° is
Steve Baker <[EMAIL PROTECTED]> said:
> Erik Hofman wrote:
> > Jim Wilson wrote:
> >
> >> So far the code looks very efficient. Nice job! I'm wondering now if we
> >> should be locating this work in simgear rather than plib. It would be
> >> easy
> >> enough to do so, and it would and allow
On Wed, Nov 05, 2003 at 04:32:01PM -0500, David Megginson wrote:
>
> Fantastic. I guess that the Aussies, Kiwis, and S. Americans will
> still be stuck in flatlands, though -- serves 'em right for spinning
> the water down their drains backwards.
>
Since there are probably a few folks here who d
Andy Ross <[EMAIL PROTECTED]> said:
> It's neither the inner nor the outer angle, really. It's the angle
> formed between the two surface normals. Strictly: the cosine of the
> "sharp angle" is the threshold for the dot product of the two normals.
> If they dot together with a value greater than
SUPERB!!
Wolfram.
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> > SRTM 90 meters dems for Europe and Asia are now available at
> > http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
>
> Fantastic. I guess that the Aussies, Kiwis, and S. Americans will
> still be stuck in flatlands, though -- serves 'em right for spinning
> the water down their drains backwar
Richard Hornby wrote:
> The test-up error message (ref undefined reference) refers to a line
> in /math/point3d.hxx which does not look as if it contains anything
> to do with the problem.
I give 100:1 odds this means you have two versions of SimGear
installed to different places. The one being p
Norman Vine writes:
> SRTM 90 meters dems for Europe and Asia are now available at
> http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
Fantastic. I guess that the Aussies, Kiwis, and S. Americans will
still be stuck in flatlands, though -- serves 'em right for spinning
the water down their drai
> > I'd be very interested, since thats exactly where I'm going -- eventually
> > to add combat capabilities once the core multiplayer system is online
>
>
> I hope it doesn't turn out to be as fun as Air Warrior III. That stupid game
> took over my life for a couple years :)
>
*drool* One could
Nick Coleman schrieb:
It shouldn't be too hard to implement real time weather by downloading
the METAR weather and pushing it into flightgear. I imagine a wrapper
script that gets the weather, decodes it, telnets into fgfs and
modifies the environment properties.
Before I do this, is there any
* Richard Hornby -- Wednesday 05 November 2003 21:32:
> 2The sg_geodesy file from CVS (downloaded now three times and updated
> twice) is version 1.3 dated 2003/06/03.
That's also my version.
> 3I googled 'sgGeodToGeoc' and one of the references is to the Doxygen
> documentation on simg
This has cleared up a lot of confusion on the CVS front (as a total newbie I
take the documentation seriously - obviously too seriously). However, it
has NOT solved the problem.
I am pretty convinced the problem is not here, now. Using the script you
sent, I have downloaded FG, SG and plib-1.7.0
- Original Message -
From: "Jon S Berndt" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 2:41 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> On Wed, 5 Nov 2003 13:38:23 -0500
> "John Barrett" <[EMAIL PROT
On Wed, 5 Nov 2003 13:38:23 -0500
"John Barrett" <[EMAIL PROTECTED]> wrote:
I'm looking at creating a new protocol module to handle the low level
details of the connection, and a hud overlay like the OLK code to
handle
Here's a red herring - er ... I mean side note:
One thing I've been playing a
- Original Message -
From: "Paul Morriss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 2:12 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> My principle skills include networking, I have been
> involved heavily with DIS and HLA (which are fl
Jim Wilson wrote:
> So are you saying that the currently coded "46" value means that
> angles between non averaged normals of greater than 134 degrees
> (180-46) will be considered sharp? This appears to be the case, but
> I want to be sure.
Right. Except I've stated it incorrectly twice now. :
My principle skills include networking, I have been
involved heavily with DIS and HLA (which are flight
simulation network protocols) and interfacing to them.
I have a lot of MySQL/SQL and web background which I
think would be a really nice touch for the
application.
My initial design started on
- Original Message -
From: "David Culp" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 2:04 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> I hope it doesn't turn out to be as fun as Air Warrior III. That st
Hehe I remember that game, I play a couple of online
flightsims myself, although its not as fun as writing
your own ;)
Paul
- Original Message -
From: "David Culp" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
<[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 7:04 PM
S
> I'd be very interested, since thats exactly where I'm going -- eventually
> to add combat capabilities once the core multiplayer system is online
I hope it doesn't turn out to be as fun as Air Warrior III. That stupid game
took over my life for a couple years :)
Dave
--
***
- Original Message -
From: "Paul Morriss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Wednesday, November 05, 2003 12:46 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
> Hi John,
> A while ago I proposed (and been working on
> conceptial design
"Martin Spott" wrote
> I'd like to express a wish: _Please_ try - as long as possible - not to
> add redundant features. There are already three multiplayer extensions
> for FlightGear - partially unmaintained
> I'd love to see them merged somtime in later future, probably sharing
> common m
Andy Ross <[EMAIL PROTECTED]> said:
> It's 180 minus the inner angle. Setting it to zero means that even an
> edge along a flat surface will be considered "sharp" and split,
> setting it to 180 means that even true knife edges won't get split
> (this is the behavior without the patch).
>
So are
Hi John,
A while ago I proposed (and been working on
conceptial designs) for a scenario and multiplayer
server (called Cumulas).
Between my hectic work schedules (I am a Full Flight
Simulator Software Engineer by trade) I have been
putting together some basic design foundations, maybe
we could l
"David Luff" <[EMAIL PROTECTED]> wrote:
> On 11/5/03 at 5:08 AM Norman Vine wrote:
>>SRTM 90 meters dems for Europe and Asia are now available at
>>http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
>
> Fantastic :-) How do I explain to my colleagues the little jig I've just
> danced in the office
* David Luff -- Wednesday 05 November 2003 17:54:
> How do I explain to my colleagues the little jig I've just
> danced in the office?
BSE
m.
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On 11/5/03 at 5:08 AM Norman Vine wrote:
>Hi all
>
>SRTM 90 meters dems for Europe and Asia are now available at
>http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
>
>Have fun :-)
>
Fantastic :-) How do I explain to my colleagues the little jig I've just
danced in the office?
Cheers - Dave
___
Jim Wilson wrote:
> Ok the problem shows up with objects triangulated as follows: Picture
> a diamond shape. Split it vertically so that you now have two
> triangles, one on the left and the other on the right. Split the one
> on the right horizontally. Now you have three triangles.
Yup. And o
Sam Stickland <[EMAIL PROTECTED]> said:
> I'd really prefer the code to go into plib, as I'm using that for some of my
> projects, and not simgear ;)
>
That's fine for the flightgear people as this is clearly an improvement,
especially for the blender conversions. Keep in mind though that this
"John Barrett" <[EMAIL PROTECTED]> wrote:
> I've just gotten FG cvs to build clean on my system and I would like to work
> on a basic multiplayer server and enhancements to FG to support the server
> that I have in mind.
> Features:
> 1. based on the current multiplayer code with an enhanced messa
* Melchior FRANZ -- Wednesday 05 November 2003 12:05:
> http://www.unet.univie.ac.at/~a8603365/metar
I forgot to mention an unimportant, tiny detail: real time weather
doesn't work yet. ;-) What works is the initial weather setup
(without aloft winds, because they are only available for
Northern A
* Nick Coleman -- Wednesday 05 November 2003 11:52:
> It shouldn't be too hard to implement real time weather by downloading
> the METAR weather and pushing it into flightgear. I imagine a wrapper
> script that gets the weather, decodes it, telnets into fgfs and
> modifies the environment prope
It shouldn't be too hard to implement real time weather by downloading
the METAR weather and pushing it into flightgear. I imagine a wrapper
script that gets the weather, decodes it, telnets into fgfs and
modifies the environment properties.
Before I do this, is there anyone else already looki
On Wed, 5 Nov 2003, Norman Vine wrote:
> Hi all
>
> SRTM 90 meters dems for Europe and Asia are now available at
> http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
>
> Have fun :-)
I will :-)
--
Jon Stockill
[EMAIL PROTECTED]
___
Flightgear-devel mai
Hi all
SRTM 90 meters dems for Europe and Asia are now available at
http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/
Have fun :-)
Norman
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John Barrett wrote:
I've just gotten FG cvs to build clean on my system and I would like to work
on a basic multiplayer server and enhancements to FG to support the server
that I have in mind.
Features:
1. based on the current multiplayer code with an enhanced message set
Excellent.
I was thinking
Jim Wilson wrote:
So far the code looks very efficient. Nice job! I'm wondering now if we
should be locating this work in simgear rather than plib. It would be easy
enough to do so, and it would and allow us a great deal of flexibility in the
implementation different algorithms without having
I've just gotten FG cvs to build clean on my system and I would like to work
on a basic multiplayer server and enhancements to FG to support the server
that I have in mind.
Features:
1. based on the current multiplayer code with an enhanced message set
2. optional authentication token to restrict
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