RE: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-07 Thread Norman Vine
Seamus Thomas Carroll writes: Can you direct me to where i can find HitList::fgCurrentElevation()? i have run grep on simgear and flightgear plus searched in google and I still cant find mention of this function. FGFS_SRC / Scenery / HitList Norman

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec -- preliminary

2003-11-07 Thread Erik Hofman
John Barrett wrote: Here is a quick and dirty 1st cut at a wire protocol definition, and some requirements for the message handling classes that will implement the protocol Unless there are objections, byte order is little endian, and floats are intel FPU standard (ok -- i'm making it easy on the

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-07 Thread Erik Hofman
Martin Spott wrote: David Luff [EMAIL PROTECTED] wrote: On 11/5/03 at 1:38 PM John Barrett wrote: I'm aware of the basic raw multiplayer and the OLK code (which I peeked at and am still trying to figure out the details) and what is the 3rd one ?? Dont see anything in CVS for it.. I think

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-07 Thread Martin Spott
David Luff [EMAIL PROTECTED] wrote: On 11/5/03 at 1:38 PM John Barrett wrote: I'm aware of the basic raw multiplayer and the OLK code (which I peeked at and am still trying to figure out the details) and what is the 3rd one ?? Dont see anything in CVS for it.. I think that was probably

Re: [Flightgear-devel] Multiplayer RFC -- wire protocol spec --

2003-11-07 Thread Martin Spott
John Barrett [EMAIL PROTECTED] wrote: Unless there are objections, byte order is little endian, and floats are = intel FPU standard (ok -- i'm making it easy on the PCs that will likely = be used to run display clients :) I'm not qualified to comment on the float size, others may do. But I'd

Re: [Flightgear-devel] Compliation of CVS Source Error --ssgCullandDraw

2003-11-07 Thread Richard Hornby
Seamus Carrol got the same problem - now I am getting it too! (src, simgear and plib all cvs versions). Did anybody manage to fix it? Melchior and Andy will appreciate that this is a HUGE advance in the build, thanks to their patient explanations of CVS and other mysteries. Thanks, R -

Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-07 Thread David Luff
On 11/6/03 at 2:28 PM Seamus Thomas Carroll wrote: I now have cubes and cylinders of various colours moving around in the flightgear world. Currently I specify a starting lon, lat and the roaming distance in meters in either the lon, lat direction. I can have about 100 vehicles being

[Flightgear-devel] Flightgear CVS undefinded reference error

2003-11-07 Thread Richard Hornby
Did you get your ssgCullAndDraw error fixed? I have the same thing! Tks, R ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] cvs guest oops ??

2003-11-07 Thread John Barrett
I was working on the directory layout and autoconf for my server module, and the CVS app I'm using requires that everything be added to the repository before a patch can be created -- without thinking, I added src/Server, and the cvs guest account allowed me to do it !! Doing patches is a new

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Cameron Moore
* [EMAIL PROTECTED] (Norman Vine) [2003.11.06 05:51]: Melchior FRANZ writes: * Norman Vine -- Thursday 06 November 2003 10:10: John Barrett writes: primary goal: blow them outa the sky !! FWIW Historicaly FlightGear has resisted being a Military SIM. (actually resisted

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Paul Surgeon writes: 0.9.3 - The one with the nice ready to run Windows installer. It's the 172 with the 3D cockpit and nice yellow tints on the wings. :) That's pretty ancient. Our current 172 looks a fair bit better. U... that

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread David Megginson
Jim Wilson writes: That's pretty ancient. Our current 172 looks a fair bit better. U... that release is less than two weeks old ;-). I'm losing track of release numbers, then, but the clunky 172 model with the yellow tint on wings has not been our default for a long time. Maybe he

[Flightgear-devel] Instrument and Panel README

2003-11-07 Thread Jon S Berndt
Is there a README, FAQ, or manual on making instruments for a panel and/or creating the panel itself? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread John Barrett
- Original Message - From: Cameron Moore [EMAIL PROTECTED] To the folks that want combat, work real hard to support a --with-combat=no option, or you're gonna get shot down real fast. ;-) -- Already there and them some :) I'm working up the protocol base classes at the moment,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Friday, 7 November 2003 06:39, Nick Coleman wrote: As a counterpoint, I would like to request that this either not take priority, or that it be an option in the configure stage. I want fast framerates as the priority. For me, this is a _flight_ sim and I don't see the point of eyecandy. (

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Erik Hofman
David Megginson wrote: Jim Wilson writes: That's pretty ancient. Our current 172 looks a fair bit better. U... that release is less than two weeks old ;-). I'm losing track of release numbers, then, but the clunky 172 model with the yellow tint on wings has not been our default for

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Erik Hofman
Paul Surgeon wrote: On Friday, 7 November 2003 06:39, Nick Coleman wrote: As a counterpoint, I would like to request that this either not take priority, or that it be an option in the configure stage. I want fast framerates as the priority. For me, this is a _flight_ sim and I don't see the

[Flightgear-devel] Version[s]

2003-11-07 Thread Jon S Berndt
Suggestion: for debugging purposes (if nothing else) it would be useful to have this command: fgfs --version also spit out info on other pertinent version numbers, e.g. for: plib simgear jsbsim yasim etc. JSBSim has this available in a header file, and IIRC it is also available in a function

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
Bring on the eye candy :) and a good config gui to control how much candy you eat (along with everything else that a config gui should do -- joystick calibration, screen resolution, sounds and sound volume, load/save config) I personally have a problem with relying on a seperate project to create

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Jim Wilson
Paul Surgeon [EMAIL PROTECTED] said: I would love to have a poll on this topic to see how many people would like some eye-candy and those that don't care much about it. If no one want's any visual improvements in FlightGear then I better not waste my time. There are several people working on

[Flightgear-devel] Re: Version[s]

2003-11-07 Thread Melchior FRANZ
* Jon S Berndt -- Friday 07 November 2003 19:15: Suggestion: for debugging purposes [...] JSBSim has this available in a header file, and IIRC it is also available in a function call. ... and not only that: $ ident `which fgfs` m. ;-) BTW: you can easily invent new ident keywords,

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread John Barrett
- Original Message - From: Jim Wilson [EMAIL PROTECTED] There are several people working on this stuff and more is certainly welcome. If you keep looking I think you'll find some pretty amazing visual work already in FlightGear. Have you headed north from the default runway yet

Re: [Flightgear-devel] Instrument and Panel README

2003-11-07 Thread John Check
On Friday 07 November 2003 12:10 pm, Jon S Berndt wrote: Is there a README, FAQ, or manual on making instruments for a panel and/or creating the panel itself? Try F1 Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread David Luff
Paul Surgeon writes: On Friday, 7 November 2003 06:39, Nick Coleman wrote: I disagree with this assessment. I think lower spec machines should be able to run a _flight_ sim and shouldn't be excluded just for the sake of eyecandy. I don't for a minute think that lower speced machines

[Flightgear-devel] Alpha channels in textures

2003-11-07 Thread Paul Surgeon
Obviously FG supports alpha channels in textures used for 3D objects like trees but is the same true for ground textures? i.e. Can FG do multitexturing (blend two textures together based on an alpha channel)? Thanks Paul ___ Flightgear-devel

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Saturday, 8 November 2003 02:08, David Luff wrote: And with a .za address, you might like to dig out FALA's runways from their trench ;-)) Haha! Not only FALA but FAJS and many others too. I found the approaches rather exciting although not very realistic. :) Paul

Re: [Flightgear-devel] Alpha channels in textures

2003-11-07 Thread Erik Hofman
Paul Surgeon wrote: Obviously FG supports alpha channels in textures used for 3D objects like trees but is the same true for ground textures? i.e. Can FG do multitexturing (blend two textures together based on an alpha channel)? Not yet. I've been playing a bit with the idea to make the water

Re: [Flightgear-devel] Compliation of CVS Source Error --ssgCullandDraw

2003-11-07 Thread Seamus Thomas Carroll
I am thinking back as hard as I can and I cant pin point how things began working. I was having problems with CVS not updating files I had modified with cvs update -d -P. I downloaded a brand new cvs for flightgear and it began to compile (and maybe simgear). HTH, Seamus On Fri, 7 Nov

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 7, Issue 24

2003-11-07 Thread Nick Coleman
On Sat, 8 Nov 2003 09:30 am, [EMAIL PROTECTED] wrote: Message: 8 Date: Sat, 8 Nov 2003 00:08:30 + From: David Luff [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG) To: FlightGear developers discussions [EMAIL PROTECTED] Message-ID: [EMAIL

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Nick Coleman wrote: On Fri, 7 Nov 2003 11:46 am, [EMAIL PROTECTED] wrote: Preface == I would like to see the sim become more friendly to casual users especially on the eye candy side

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Nick Coleman
On Sat, 8 Nov 2003 09:30 am, [EMAIL PROTECTED] wrote: Message: 3 Date: Fri, 7 Nov 2003 15:31:29 -0500 From: John Barrett [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG) To: FlightGear developers discussions [EMAIL PROTECTED] Re: priority on fast

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Paul Surgeon
On Saturday, 8 November 2003 01:05, Nick Coleman wrote: totally agree that eyecandy should be able to be included, as long as it is a configurable option for those who don't want it,either in the make stage or in the startup stage. What about in the menu system? Switch it off and it stays off

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-07 Thread Matevz Jekovec
Paul Surgeon wrote: On Saturday, 8 November 2003 01:05, Nick Coleman wrote: totally agree that eyecandy should be able to be included, as long as it is a configurable option for those who don't want it,either in the make stage or in the startup stage. What about in the

Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Cameron Moore
* [EMAIL PROTECTED] (John Barrett) [2003.11.07 11:12]: - Original Message - From: Cameron Moore [EMAIL PROTECTED] To the folks that want combat, work real hard to support a --with-combat=no option, or you're gonna get shot down real fast. ;-) -- Already there and them

Re: [Flightgear-devel] Version[s]

2003-11-07 Thread Cameron Moore
* [EMAIL PROTECTED] (Jon S Berndt) [2003.11.07 12:16]: Suggestion: for debugging purposes (if nothing else) it would be useful to have this command: fgfs --version also spit out info on other pertinent version numbers, e.g. for: plib simgear jsbsim yasim etc. JSBSim has this

RE: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-07 Thread Norman Vine
Cameron Moore writes: In case you are misunderstanding what I am talking about, let me clarify. Noone (that I know of) is opposed to multiplayer/multipilot capabilities being in FG. What we are debating is combat -- ie. modelling projectiles such as bombs, bullets, and rockets and their