Re: [Flightgear-devel] easyxml

2003-11-19 Thread Frederic Bouvier
Seamus Thomas Carroll wrote: > Good point. I now understand how to read xml from a file but I cant > figure out how to read xml from a char *. When a client recieves an > xml document from the server it will read it into a char *buffer. > > Is it possible to then parse buffer using the proper

[Flightgear-devel] Italian

2003-11-19 Thread Tiziano Fiorenzani
Is there some Italian guy here? I live in Rome and I need some help with FlightGear!! ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Landing Gear

2003-11-19 Thread Gerhard Wesp
> Actually, in the English system the mass unit is slugs - not pounds (lbs): Thanks, I stand corrected. -Gerhard -- | voice: +43 (0)662 642934 *** web: http://www.cosy.sbg.ac.at/~gwesp/ | | If emailing to [EMAIL PROTECTED] doesn't work, please try [EMAIL PROTECTED] ___

Re: [Flightgear-devel] Landing Gear discussion

2003-11-19 Thread Gerhard Wesp
> differential equation sense). Fixing *this* by interpolating the > force function over small velocities leads to a stable but > non-physical solution that exhibits the "drift" problem that was > talked about. Ah, OK. So did I get this right, here's a tradeoff between the ``physically correct''

[Flightgear-devel] DC3-Cockpit

2003-11-19 Thread iljamod
Hello, I saw, there is no 3d-cockpit for dc3, so I´ve started to make a 3d-cocpkit, but I´m newbie right now. http://home.arcor.de/iljamod/fg/dc3.tar.gz Please write feedback. Thanks in advance, Ilja ___ Flightgear-devel mailing list [EMAIL PROTECTE

[Flightgear-devel] Re: Another FlightGear movie

2003-11-19 Thread Brandon Craig Rhodes
Nick Coleman <[EMAIL PROTECTED]> writes: > Interesting to see the shadows cast from the wings and elevons move > over the fuselage body. Great showcase for FlightGear. I did not know Flight Gear did shadow computation; I thought that, to assure speed, it just did polygon shading. -- Brandon Cr

Re: [Flightgear-devel] Re: Another FlightGear movie

2003-11-19 Thread Erik Hofman
Brandon Craig Rhodes wrote: Nick Coleman <[EMAIL PROTECTED]> writes: Interesting to see the shadows cast from the wings and elevons move over the fuselage body. Great showcase for FlightGear. I did not know Flight Gear did shadow computation; I thought that, to assure speed, it just did polygo

Re: [Flightgear-devel] DC3-Cockpit

2003-11-19 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Hello, I saw, there is no 3d-cockpit for dc3, so I´ve started to make a 3d-cockpit, but I´m newbie right now. http://home.arcor.de/iljamod/fg/dc3.tar.gz Please write feedback. This looks very nice! If David agrees we should add this to CVS. Erik

Re: [Flightgear-devel] DC3-Cockpit

2003-11-19 Thread David Megginson
Erik Hofman wrote: http://home.arcor.de/iljamod/fg/dc3.tar.gz This looks very nice! If David agrees we should add this to CVS. I haven't looked at it yet, but no objections anyway. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED

[Flightgear-devel] Re: DC3-Cockpit

2003-11-19 Thread Melchior FRANZ
* David Megginson -- Wednesday 19 November 2003 16:47: > I haven't looked at it yet, but no objections anyway. I have, and I think it's a good start. The are two little problems, though: - the cockpit shines through the fuselage - several files have DOS line endings (=> crashes my ppe :-) m.

Re: [Flightgear-devel] Another FlightGear movie

2003-11-19 Thread Martin Spott
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > It's large (19Mb) and quality is ok-fair. (I pointed my digital > camera at the computer monitor.) Did you know about this one ? It might work: http://xvidcap.sourceforge.net/ Martin. -- Unix _IS_ user friendly - it's just selective about who

[Flightgear-devel] Taxiway editors

2003-11-19 Thread Jon Stockill
There was much talk a while ago about taxiway editors (ISTR there were at least a couple being worked on). How're these progressing, and where can I find them? I'm working on a bunch of airfield buildings, and it'd be nice to sort out the taxiways at the same time. -- Jon Stockill [EMAIL PROTECTE

[Flightgear-devel] More Nasal

2003-11-19 Thread Andy Ross
It's that time again. More stuff: http://www.plausible.org/andy/fg-nasal-1.1.tar.gz As before, you'll find "source", "data", and "SimGear" directories inside the tarball. They go exactly where you might think. Rebuild SimGear, then FlightGear, and run it against a base package with the stuff

[Flightgear-devel] concorde

2003-11-19 Thread Melchior FRANZ
We have permission to distribute this concorde with fgfs: http://members.aon.at/mfranz/concorde.jpg (41 kB) Unfortunately, it's modeled for Blender animation and, thus, has an impressive poly count (42614 vertices :-) ... http://members.lycos.co.uk/bogeys/Conc%20sunset.jpg (395 kB)) http

Re: [Flightgear-devel] concorde

2003-11-19 Thread Curtis L. Olson
Lee Elliott writes: > That's a nice looking model. Well done for getting permission to > distribute it with FG. Someone needs to whip up a quick flight dynamics model for it. :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu

Re: [Flightgear-devel] concorde

2003-11-19 Thread Lee Elliott
On Wednesday 19 November 2003 21:32, Melchior FRANZ wrote: > We have permission to distribute this concorde with fgfs: > > http://members.aon.at/mfranz/concorde.jpg (41 kB) > > Unfortunately, it's modeled for Blender animation and, thus, > has an impressive poly count (42614 vertices :-) ... >

Re: [Flightgear-devel] concorde

2003-11-19 Thread Curtis L. Olson
Jon S Berndt writes: > >Someone needs to whip up a quick flight dynamics model for it. :-) > > > >Curt. > > http://jsbsim.sourceforge.net/aeromatic.html I don't see the concorde button (?!?) :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at

Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 16:01:45 -0600 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: Someone needs to whip up a quick flight dynamics model for it. :-) Curt. http://jsbsim.sourceforge.net/aeromatic.html :-) Jon ___ Flightgear-devel mailing list [EMAIL PRO

Re: [Flightgear-devel] concorde

2003-11-19 Thread Lee Elliott
On Wednesday 19 November 2003 22:07, Jon S Berndt wrote: > On Wed, 19 Nov 2003 16:01:45 -0600 > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > >Someone needs to whip up a quick flight dynamics model for it. :-) > > > >Curt. > > http://jsbsim.sourceforge.net/aeromatic.html > > :-) > > Jon W

Re: [Flightgear-devel] concorde

2003-11-19 Thread Paul Surgeon
On Thursday, 20 November 2003 00:11, Curtis L. Olson wrote: > Jon S Berndt writes: > > >Someone needs to whip up a quick flight dynamics model for it. :-) > > > > > >Curt. > > > > http://jsbsim.sourceforge.net/aeromatic.html > > I don't see the concorde button (?!?) > > :-) > > Curt. Hahaha! Curt,

[Flightgear-devel] Re: concorde

2003-11-19 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 19 November 2003 22:32: > has an impressive poly count (42614 vertices :-) ... Hey, I just removed 7231 doubled vertices. Only 35383 left ... m. ;-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightg

Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 16:07:45 -0600 "Jon S Berndt" <[EMAIL PROTECTED]> wrote: On Wed, 19 Nov 2003 16:01:45 -0600 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: Someone needs to whip up a quick flight dynamics model for it. :-) Curt. http://jsbsim.sourceforge.net/aeromatic.html :-) Jon Relevant

Re: [Flightgear-devel] easyxml

2003-11-19 Thread David Megginson
Seamus Thomas Carroll wrote: Is it possible to then parse buffer using the property-tree code? I am looking at void readProperties( istream &input, SGPropertyNode *start_node, const string &base ) but i dont understand what the base is for. You could pass it an istringstream wrapped around the

Re: [Flightgear-devel] Re: concorde

2003-11-19 Thread Paul Surgeon
On Thursday, 20 November 2003 00:32, Melchior FRANZ wrote: > * Melchior FRANZ -- Wednesday 19 November 2003 22:32: > > has an impressive poly count (42614 vertices :-) ... > > Hey, I just removed 7231 doubled vertices. Only 35383 left ... > > m. ;-) Shucks, aren't there tools for doing this kind

Re: [Flightgear-devel] Re: concorde

2003-11-19 Thread Lee Elliott
On Wednesday 19 November 2003 22:44, Paul Surgeon wrote: > On Thursday, 20 November 2003 00:32, Melchior FRANZ wrote: > > * Melchior FRANZ -- Wednesday 19 November 2003 22:32: > > > has an impressive poly count (42614 vertices :-) ... > > > > Hey, I just removed 7231 doubled vertices. Only 35383 le

Re: [Flightgear-devel] Taxiway editors

2003-11-19 Thread Bernie Bright
On Wed, 19 Nov 2003 18:15:00 + Jon Stockill <[EMAIL PROTECTED]> wrote: > There was much talk a while ago about taxiway editors (ISTR there were at > least a couple being worked on). How're these progressing, and where can I > find them? I'm working on a bunch of airfield buildings, and it'd be

Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
http://jsbsim.sourceforge.net/aeromatic.html I don't see the concorde button (?!?) :-) Curt. Luckily, of all aircraft, the Concorde ought to be very easily modeled using DATCOM - which I have. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] h

Re: [Flightgear-devel] concorde

2003-11-19 Thread matt
> Hahaha! > > Aeromatic is *for* the end user. The next simplest thing would be to > fly to wherever the user is and hold their hand as they type. > > Jon LOL, I'm free this Sunday if you are, Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Re: concorde

2003-11-19 Thread Melchior FRANZ
* Lee Elliott -- Wednesday 19 November 2003 23:56: > On Wednesday 19 November 2003 22:44, Paul Surgeon wrote: > > Shucks, aren't there tools for doing this kind of work? > > Removing vertices by hand is very error prone. I'm not doing this by hand, man! :-] The tool is called Blender/"Remove doub

Re: [Flightgear-devel] concorde

2003-11-19 Thread Jon S Berndt
On Wed, 19 Nov 2003 23:16:57 + [EMAIL PROTECTED] wrote: Hahaha! Aeromatic is *for* the end user. The next simplest thing would be to fly to wherever the user is and hold their hand as they type. Jon LOL, I'm free this Sunday if you are, Jon I'm booked for the rest of my life. My wife kee

Re: [Flightgear-devel] Taxiway editors

2003-11-19 Thread David Luff
On 11/19/03 at 6:15 PM Jon Stockill wrote: >There was much talk a while ago about taxiway editors (ISTR there were at >least a couple being worked on). How're these progressing, and where can I >find them? I'm working on a bunch of airfield buildings, and it'd be nice >to sort out the taxiways a

Re: [Flightgear-devel] Re: AI merge

2003-11-19 Thread David Luff
On 11/18/03 at 12:51 AM John Barrett wrote: > >Dont go too fast :) No chance of that - busy decorating the kids room, real work is spilling over into the evenings, and I've a sudden urge to hack at a taxiway editor! >I'm working on my aiScript engine while I'm stuck in >this hotel room house h

Re: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-19 Thread Ivo
On Wednesday 19 November 2003 05:23, Norman Vine wrote: > You can try upping the speed with set_hz() > initialized in FlightGear\src\Network\jpg-httpd.cxx Thanks. I tried that already, but it didn't work. Same transferrate. I'll try Martin Spott's suggestion really soon and see if I can get a de

Re: [Flightgear-devel] concorde

2003-11-19 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > Exported ac3d file on request (still quite large: 5.8 MB!) Melchior if you can send the ac file or a link i'll take a look at it. I've done a few conversions down from big files. Best, Jim ___ Flightgear

Re: [Flightgear-devel] Re: AI merge

2003-11-19 Thread John Barrett
- Original Message - From: "David Luff" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Wednesday, November 19, 2003 6:00 PM Subject: Re: [Flightgear-devel] Re: AI merge > > On 11/18/03 at 12:51 AM John Barrett wrote: > > > > >Dont go too fast :) >