Hi,
I fully agree with the MRP idea. It is just an arbitrary point in the model.
Alan,
I don't see a real argument in this translation you talk about. The computonal
cost of this single translation is peanuts compared to the computations done
elsewhere in flightgear.
Also If you prefer to
I've been watching this thread with some interest. May I say how impressed I
am with all that has been achieved so far.
FWIW I thought I describe my experience of modelling a 3d aircraft. At the
outset I used the nose as the origin of both the model and the FDM (YASIM in
this case). The 3d
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he flight model.
Erik
I don't quite follow what is being done.
Jon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Hof Markus
Sent: Saturday, January 10, 2004 1:37 PM
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] fdm: fcs components
Hi, enjoy
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he flight model.
Markus:
thinking aloud
When resetting the integrator, would you always want to reset the outputs
(current, and all previous outputs) to ZERO?
Jon
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Markus:
If there was a RESET capability for the filters, it would be driven by
non-zero value in the Reset attribute (which would need to be added to the
FGFilter class).
I think your proposed change to FGFilter might be very close to what is
needed.
Jon
Markus:
If there was a RESET capability for the filters, it would be driven by
non-zero value in the Reset attribute (which would need to be added to the
FGFilter class).
I think your proposed change to FGFilter might be very close to what is
needed.
Jon
I am thinking that if the value
Innis Cunningham [EMAIL PROTECTED] said:
Take Lee's P51 it has its MRP at the nose.
That's mine :-)
It is my understanding that the offset system was devised primarily to allow
MSFS A/C
to be positioned correctly.
The model offsets yes. The view offsets no.
I stand corrected if this is
Innis Cunningham [EMAIL PROTECTED] said:
All the model is is 1 vertices flying in close formation
Haha! That's about it for some of my modeling work. Gotta try and keep that
vertex count down :-)
Best,
Jim
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Lee Elliott [EMAIL PROTECTED] said:
How about the frontmost point on the leading edge of the main-wings at the
root - or would that be snafu'd by LEXs? e.g. F-18. Could be a bit iffy on
I think that actually would be the nose on a space shuttle model. ;-) One
question that came up before
Hi
Walking thru some code yesterday, I noticed the following:
In tilemgr.cxx at lines 319 and 321 there are two entries for adding taxi
lights. Is that what is intended?
JW
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Jon Berndt wrote:
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he
Quoting Jon Berndt [EMAIL PROTECTED]:
Markus:
If there was a RESET capability for the filters, it would be driven by
non-zero value in the Reset attribute (which would need to be added to the
FGFilter class).
maybe you are right, it was a quickfix (10 mins) w/ first contact of jsb
classes.
Jon S Berndt [EMAIL PROTECTED] said:
I have still not delivered on my promise to provide the reference
point to FlightGear. I don't know what we do for the C-172, in order
to place it correctly.
Any chance that would be happening soon?
Best,
Jim
It's in work at this instant
Quoting Jon Berndt [EMAIL PROTECTED]:
thinking aloud
When resetting the integrator, would you always want to reset the outputs
(current, and all previous outputs) to ZERO?
I haven't thought about it very long, but for my application (desc. below) it
was best to hold the I to 0 while Integrator
Dude, give it up. You are wrong. Accept it and move on with your life.
On Sun, 2004-01-11 at 09:13, Alan King wrote:
Jon Berndt wrote:
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
Alan wrote:
Note this fact. If you have the CG point as the reference, then scale
matters very little to the motions of flying. Only the point reference
makes
the models match reasonably well. You still need a distance measurement
to know
the scale and work out CG shifts, where the
Where can strobe/landing .. lights added to a A/C model?
So you can see them in external view. I haven't seen one with C172, so I'm
unsure if FG supports this by now.
markus
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* Hof Markus -- Sunday 11 January 2004 19:52:
Where can strobe/landing .. lights added to a A/C model?
So you can see them in external view. I haven't seen one with C172, so I'm
unsure if FG supports this by now.
Look at how Jim did it with his p51d:
$ fgfs --aircraft=p51d
m.
John Wojnaroski wrote:
Walking thru some code yesterday, I noticed the following:
In tilemgr.cxx at lines 319 and 321 there are two entries for adding taxi
lights. Is that what is intended?
Yeah you are right, there is a problem there. I have checked in a fix to CVS.
Curt.
--
Curtis Olson
[to Jim, in particular]
I have added code in JSBSim that calculates the relative position in local
frame (world space, in units of feet) of the common Visual Reference Point
(VRP) with respect to the current CG. The nest thing I have to do is to
modify the lat/lon/alt that the FDM owns. The VRP
Hi Folks,
A couple days or so back I updated CVS and have not been able to
rebuild FG since. Not sure if I have a problem (most likely I
think) or if there is a problem with CVS:
==
Configure Summary
=
Prefix:
Vikki,
I don't see -lglut listed on the link command line. You probably want to
rerun the configure script and make sure that the glut test there succeeds.
If not, then look in your config.log to see exactly what failed.
Regards,
Curt.
Victoria Welch wrote:
Hi Folks,
A couple days or so
Any chance that would be happening soon?
Best,
Jim
It's in work at this instant and nearly complete.
Jon
It's done. Beta version, anyhow. See the announcement in the JSBSim list.
Jon
--
Project Coordinator
JSBSim Flight Dynamics Model
http://www.jsbsim.org
Hi,
Does anybody know a good place to print a mouse pad:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png
Erik
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman
Sent: Sunday, January 11, 2004 5:12 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] FlightGear mouse pad
Hi,
Does anybody know a good place to
nice layout... is this a faked frame rate? ;-)
if not pretty good. how come?
Quoting Erik Hofman [EMAIL PROTECTED]:
Does anybody know a good place to print a mouse pad:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png
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Sorry Jim.
Jim Wilson writes
Innis Cunningham [EMAIL PROTECTED] said:
Take Lee's P51 it has its MRP at the nose.
That's mine :-)
Jim
_
E-mail just got a whole lot better. New ninemsn Premium. Click here
Hof Markus wrote:
nice layout... is this a faked frame rate? ;-)
if not pretty good. how come?
Probably because Eric runs on sgi hardware. :-)
Curt.
--
Curtis Olson Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota
Might want to add some flags to the FG logo before doing the press.
(Slovene?)
- Matevz
Jon Berndt wrote:
cafepress.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman
Sent: Sunday, January 11, 2004 5:12 PM
To: FlightGear developers
Hi Curt,
Thanks for the response. I went through config log (~=2500 lines :)
and am no more enlightended - see below :-(.
On Sunday 11 January 2004 14:14, Curtis L. Olson wrote:
Vikki,
I don't see -lglut listed on the link command line. You probably
want to rerun the configure script and
Jon Berndt wrote:
We're not tricking ourselves into anything. Like we have mentioned numerous
times before: We are providing the 3D model with a location in space where a
known point should be co-located with. We still do (and always have) provide
phi, theta, and psi, which are the same
On Mon, 12 Jan 2004, Erik Hofman wrote:
Hi,
Does anybody know a good place to print a mouse pad:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png
For somewhere UK based - www.fotopic.net. It's mainly an online photo
album system, but you can also order prints, shirts, mugs, mouse
From what you've sent I'm not seeing anything obvious, but perhaps you
could send me a) the console output of running the configure script and b)
your entire config.log file. (Send these directly to me, not to the list.)
What OS are you running?
Curt.
Victoria Welch wrote:
Hi Curt,
Thanks
Thanks very much Curt, out to you fg address as requested.
On Sunday 11 January 2004 18:19, Curtis L. Olson wrote:
From what you've sent I'm not seeing anything obvious, but
perhaps you could send me a) the console output of running the
configure script and b) your entire config.log file.
Hi Folks and TIA!
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Any comments or suggestions appreciated!
Thanks take care, Vikki.
--
Victoria Welch, WV9K/7,
Victoria Welch wrote:
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Any comments or suggestions appreciated!
I'll chime in with a couple comments.
First off,
Victoria Welch wrote:
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Actually, the preferred method would be Blender/AC3D, GIMP, and vi/emacs --
panel instruments
That's gotta be faked. I don't think even a Onyx 3000
InfinitePerformance could provide
that kind of frame rate. If so, I really gotta know...
Curtis L. Olson wrote:
Hof Markus wrote:
nice layout... is this a faked frame rate? ;-)
if not pretty good. how come?
Probably because Eric runs on
Hi Folks and TIA!
I'm thinking I want to get into building panels for FG aircraft.
Either I am missing it or the tools for the job are vi, gimp, an
XML reference and all the FG header files ?!?
Any comments or suggestions appreciated!
If you don't have any particular aircraft in mind
On Sunday 11 January 2004 19:28, Jon Berndt wrote:
Hi Folks and TIA!
I'm thinking I want to get into building panels for FG
aircraft. Either I am missing it or the tools for the job are
vi, gimp, an XML reference and all the FG header files ?!?
Any comments or suggestions
If you know everything about both frames all the time, then why is
there ever
a need for any adjustment figure? Everything was calculated, all needed
reference points were known already from the VRM to the FDM, you didn't
adjust
anything there was no need.
The 3D model and the FDM are
On Sunday 11 January 2004 15:58, Jim Wilson wrote:
Innis Cunningham [EMAIL PROTECTED] said:
Take Lee's P51 it has its MRP at the nose.
That's mine :-)
I missed that - Yes, its definitely one of Jims.
LeeE
It is my understanding that the offset system was devised primarily to
allow
Hi Vikki
I have just finished doing a 737 panel which will be coming Eric's way
in a couple of days.This was done as a 2D panel.
I could not write two lines of C code to save myself but I found the
XML files quite easy to learn.The main thing to remember with XML is
cut and paste is your greatest
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