Jon Stockill wrote:
On Sat, 3 Apr 2004, Matthew Law wrote:
I'm not getting any response for simgear.org or cvs.simgear.org. Is
anyone else having this problem?
Yes
I am working on getting this sorted out ... sorry for any inconvenience. I don't know if I'll make any headway over the
http://www.overthetop.freeserve.co.uk/fgfs-screen-002.jpg
It's apparent on the canopy.
:)
On Saturday 03 April 2004 19:53, Jon Berndt wrote:
> Screen shot?
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott
> > Sent: Saturday, April 0
Well, my first guesses were wrong, but I have found what JSBSim does now:
The code in question is in FGJSBSim::do_trim():
if ( fgGetBool("/sim/presets/onground") )
{
fgic->SetVcalibratedKtsIC(0.0);
fgtrim = new FGTrim(fdmex,tGround);
} else {
fgtrim = new FGTrim(fdmex,tLongitud
Cool I will try that while waiting for Simgear to come back up.
Joe
- Original Message -
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
Date: Sun, 4 Apr 2004 00:30:38 +0200
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Subject: Re: [Flightgear-devel] compiling and adding aircra
Joseph Harnish wrote :
> Thanks Erik,
>
> I will try both cvs versions once simgear comes up. This is kind of weird
because I downloaded the 0.9.4 tarball and the simgear 0.3.5 tarball to
result in this.
>
> Can I just copy the aircraft off of the MS Flight sim cd into the aircraft
directory? or
Thanks Erik,
I will try both cvs versions once simgear comes up. This is kind of weird because I
downloaded the 0.9.4 tarball and the simgear 0.3.5 tarball to result in this.
Can I just copy the aircraft off of the MS Flight sim cd into the aircraft directory?
or do I need to do something m
Joseph Harnish wrote:
Hello,
I have been playing with FlightGear for the last couple of releases and I really like
it. I am running Fedora Core 1 and no one has release rpms yet so I am attempting to
build them. I have everything (I know of) installed that is required to build
FlightGear. It
> So what happens is that on reset, the ground elevation gets
> plugged into the
> FDM as a starting altitude, and the altitude is then too low (by a few to
> several feet depending on the aircraft).
I'm thinking that one thing which *could* play into a solution is measuring
the Z distance betwee
Hello,
I have been playing with FlightGear for the last couple of releases and I really like
it. I am running Fedora Core 1 and no one has release rpms yet so I am attempting to
build them. I have everything (I know of) installed that is required to build
FlightGear. It builds for a while th
Erik Hofman said:
> Jim Wilson wrote:
> > Jon Stockill said:
> >
> >>On Thu, 1 Apr 2004, Jim Wilson wrote:
> >>
> >>>In either case the aircraft is a little too high off the pavement on restart
> >>>and crashes. I'll take a look later today or tomorrow unless someone else
> >>>gets to it first.
Hi Jon,
Well I've found that the if the "/sim/preset/altitude-ft" is set to - then
the trimming works normally. This property is set by no less than three
different functions now and there are a few others that have commented out
code for setting this preset. On the surface this whole preset
Jim Wilson wrote:
Jon Stockill said:
On Thu, 1 Apr 2004, Jim Wilson wrote:
In either case the aircraft is a little too high off the pavement on restart
and crashes. I'll take a look later today or tomorrow unless someone else
gets to it first.
I've had problems like this just *starting* the sim
Lee Elliott wrote:
Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
Yes I noticed that also, this must be Frederic's patch.
Erik
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Jon Stockill said:
> On Thu, 1 Apr 2004, Jim Wilson wrote:
>
> > In either case the aircraft is a little too high off the pavement on restart
> > and crashes. I'll take a look later today or tomorrow unless someone else
> > gets to it first.
>
> I've had problems like this just *starting* the s
Screen shot?
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott
> Sent: Saturday, April 03, 2004 12:49 PM
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Specular reflections/high-lights
>
>
> Just a quickie to menti
Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
LeeE
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On Freitag, 2. April 2004 15:13, Jim Wilson wrote:
> > Or, in other words, why should a FDM need to know that groundlevels below
> > -9990ft are an error condition of the tile loader?
>
> My response is that the Init is merely for setting up and initializing data
> structures.
Hmm, but virtually ev
Jonathan Richards
>
> On Wednesday 31 Mar 2004 11:09 am, Vivian Meazza wrote:
>
> > I now have the Spitfire IIa model well underway. I have all the
> > drawings and data I need (far too much probably). I've
> rather lost the
> > bubble on the recent changes to the piston engine
> simulation
On Sat, 3 Apr 2004, Matthew Law wrote:
> I'm not getting any response for simgear.org or cvs.simgear.org. Is
> anyone else having this problem?
Yes
--
Jon Stockill
[EMAIL PROTECTED]
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Matthew Law wrote:
> I'm not getting any response for simgear.org or cvs.simgear.org. Is
> anyone else having this problem?
It is dead now. It was not 1 hour ago and it was 2 hours ago.
-Fred
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htt
I'm not getting any response for simgear.org or cvs.simgear.org. Is
anyone else having this problem?
All the best,
Matt.
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The code that cures cloud artefacts is in CVS now.
By default, there is an improvement but it is not
perfect because it doesn't use multiple passes to
deal with interleaving objects.
To enable the multi pass rendering, you must first
compile FG with FG_ENABLE_MULTIPASS_CLOUDS defined
by doing :
[bo105 style light objects not showing up]
* Melchior FRANZ -- Friday 02 April 2004 18:04:
> So, what could your problem be? Wrong object
> names, wrong material definitions, wrong animation code, plib loader
> bug, ...
Other reasons could be: the light-on objects aren't at 0/0/0, or
they are onl
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