Re: [Flightgear-devel] Slightly OT: Is Simgear dead?

2004-04-03 Thread Curtis L. Olson
Jon Stockill wrote: On Sat, 3 Apr 2004, Matthew Law wrote: I'm not getting any response for simgear.org or cvs.simgear.org. Is anyone else having this problem? Yes I am working on getting this sorted out ... sorry for any inconvenience. I don't know if I'll make any headway over the

Re: [Flightgear-devel] Specular reflections/high-lights

2004-04-03 Thread Lee Elliott
http://www.overthetop.freeserve.co.uk/fgfs-screen-002.jpg It's apparent on the canopy. :) On Saturday 03 April 2004 19:53, Jon Berndt wrote: > Screen shot? > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott > > Sent: Saturday, April 0

Re: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-03 Thread Mathias Fröhlich
Well, my first guesses were wrong, but I have found what JSBSim does now: The code in question is in FGJSBSim::do_trim(): if ( fgGetBool("/sim/presets/onground") ) { fgic->SetVcalibratedKtsIC(0.0); fgtrim = new FGTrim(fdmex,tGround); } else { fgtrim = new FGTrim(fdmex,tLongitud

Re: [Flightgear-devel] compiling and adding aircraft on Linux

2004-04-03 Thread Joseph Harnish
Cool I will try that while waiting for Simgear to come back up. Joe - Original Message - From: "Frederic Bouvier" <[EMAIL PROTECTED]> Date: Sun, 4 Apr 2004 00:30:38 +0200 To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Subject: Re: [Flightgear-devel] compiling and adding aircra

Re: [Flightgear-devel] compiling and adding aircraft on Linux

2004-04-03 Thread Frederic Bouvier
Joseph Harnish wrote : > Thanks Erik, > > I will try both cvs versions once simgear comes up. This is kind of weird because I downloaded the 0.9.4 tarball and the simgear 0.3.5 tarball to result in this. > > Can I just copy the aircraft off of the MS Flight sim cd into the aircraft directory? or

Re: [Flightgear-devel] compiling and adding aircraft on Linux

2004-04-03 Thread Joseph Harnish
Thanks Erik, I will try both cvs versions once simgear comes up. This is kind of weird because I downloaded the 0.9.4 tarball and the simgear 0.3.5 tarball to result in this. Can I just copy the aircraft off of the MS Flight sim cd into the aircraft directory? or do I need to do something m

Re: [Flightgear-devel] compiling and adding aircraft on Linux

2004-04-03 Thread Erik Hofman
Joseph Harnish wrote: Hello, I have been playing with FlightGear for the last couple of releases and I really like it. I am running Fedora Core 1 and no one has release rpms yet so I am attempting to build them. I have everything (I know of) installed that is required to build FlightGear. It

RE: [Flightgear-devel] More on JSBSim ground trimming issue

2004-04-03 Thread Jon Berndt
> So what happens is that on reset, the ground elevation gets > plugged into the > FDM as a starting altitude, and the altitude is then too low (by a few to > several feet depending on the aircraft). I'm thinking that one thing which *could* play into a solution is measuring the Z distance betwee

[Flightgear-devel] compiling and adding aircraft on Linux

2004-04-03 Thread Joseph Harnish
Hello, I have been playing with FlightGear for the last couple of releases and I really like it. I am running Fedora Core 1 and no one has release rpms yet so I am attempting to build them. I have everything (I know of) installed that is required to build FlightGear. It builds for a while th

Re: [Flightgear-devel] Problems with Reset

2004-04-03 Thread Jim Wilson
Erik Hofman said: > Jim Wilson wrote: > > Jon Stockill said: > > > >>On Thu, 1 Apr 2004, Jim Wilson wrote: > >> > >>>In either case the aircraft is a little too high off the pavement on restart > >>>and crashes. I'll take a look later today or tomorrow unless someone else > >>>gets to it first.

[Flightgear-devel] More on JSBSim ground trimming issue

2004-04-03 Thread Jim Wilson
Hi Jon, Well I've found that the if the "/sim/preset/altitude-ft" is set to - then the trimming works normally. This property is set by no less than three different functions now and there are a few others that have commented out code for setting this preset. On the surface this whole preset

Re: [Flightgear-devel] Problems with Reset

2004-04-03 Thread Erik Hofman
Jim Wilson wrote: Jon Stockill said: On Thu, 1 Apr 2004, Jim Wilson wrote: In either case the aircraft is a little too high off the pavement on restart and crashes. I'll take a look later today or tomorrow unless someone else gets to it first. I've had problems like this just *starting* the sim

Re: [Flightgear-devel] Specular reflections/high-lights

2004-04-03 Thread Erik Hofman
Lee Elliott wrote: Just a quickie to mention that I notice that we now have specular reflections on transparent objects i.e. canopies:) Nice one. Yes I noticed that also, this must be Frederic's patch. Erik ___ Flightgear-devel mailing list [EMAIL P

Re: [Flightgear-devel] Problems with Reset

2004-04-03 Thread Jim Wilson
Jon Stockill said: > On Thu, 1 Apr 2004, Jim Wilson wrote: > > > In either case the aircraft is a little too high off the pavement on restart > > and crashes. I'll take a look later today or tomorrow unless someone else > > gets to it first. > > I've had problems like this just *starting* the s

RE: [Flightgear-devel] Specular reflections/high-lights

2004-04-03 Thread Jon Berndt
Screen shot? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott > Sent: Saturday, April 03, 2004 12:49 PM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Specular reflections/high-lights > > > Just a quickie to menti

Re: [Flightgear-devel] Specular reflections/high-lights

2004-04-03 Thread Lee Elliott
Just a quickie to mention that I notice that we now have specular reflections on transparent objects i.e. canopies:) Nice one. LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] JSBSim initialization bug

2004-04-03 Thread Mathias Fröhlich
On Freitag, 2. April 2004 15:13, Jim Wilson wrote: > > Or, in other words, why should a FDM need to know that groundlevels below > > -9990ft are an error condition of the tile loader? > > My response is that the Init is merely for setting up and initializing data > structures. Hmm, but virtually ev

RE: [Flightgear-devel] Spitfire & Hurricane manuals

2004-04-03 Thread Vivian Meazza
Jonathan Richards > > On Wednesday 31 Mar 2004 11:09 am, Vivian Meazza wrote: > > > I now have the Spitfire IIa model well underway. I have all the > > drawings and data I need (far too much probably). I've > rather lost the > > bubble on the recent changes to the piston engine > simulation

Re: [Flightgear-devel] Slightly OT: Is Simgear dead?

2004-04-03 Thread Jon Stockill
On Sat, 3 Apr 2004, Matthew Law wrote: > I'm not getting any response for simgear.org or cvs.simgear.org. Is > anyone else having this problem? Yes -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.fli

Re: [Flightgear-devel] Slightly OT: Is Simgear dead?

2004-04-03 Thread Frederic Bouvier
Matthew Law wrote: > I'm not getting any response for simgear.org or cvs.simgear.org. Is > anyone else having this problem? It is dead now. It was not 1 hour ago and it was 2 hours ago. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] htt

[Flightgear-devel] Slightly OT: Is Simgear dead?

2004-04-03 Thread Matthew Law
I'm not getting any response for simgear.org or cvs.simgear.org. Is anyone else having this problem? All the best, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Enabling multi-passes clouds rendering

2004-04-03 Thread Frederic Bouvier
The code that cures cloud artefacts is in CVS now. By default, there is an improvement but it is not perfect because it doesn't use multiple passes to deal with interleaving objects. To enable the multi pass rendering, you must first compile FG with FG_ENABLE_MULTIPASS_CLOUDS defined by doing :

[Flightgear-devel] Re: Adding lights to a 3d model

2004-04-03 Thread Melchior FRANZ
[bo105 style light objects not showing up] * Melchior FRANZ -- Friday 02 April 2004 18:04: > So, what could your problem be? Wrong object > names, wrong material definitions, wrong animation code, plib loader > bug, ... Other reasons could be: the light-on objects aren't at 0/0/0, or they are onl