[Flightgear-devel] Recording NMEA data playing back ?

2004-07-14 Thread Mat Churchill
Yes seems straightforward. adding --nmea=file,out,60,/home/mat/Flightgear/data/Protocol/recordednmea to fgfsrc created the recordednmea file OK First few and last couple of lines from a climb to around 6000 feet heading west looked like this:

[Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Innis Cunningham
Hi All I have run into a bit of a problem using the transparency mask. Firstly I have an engine texure that when the mask is not present the texure is quite smooth but when I add the mask to the texture the side of the engine looks like a series of planks laid side by side(probably a bad

RE: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Vivian Meazza
Innis Cunningham wrote Hi All I have run into a bit of a problem using the transparency mask. Firstly I have an engine texure that when the mask is not present the texure is quite smooth but when I add the mask to the texture the side of the engine looks like a series of planks laid

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Frederic Bouvier
Innis Cunningham wrote: Hi All I have run into a bit of a problem using the transparency mask. Firstly I have an engine texure that when the mask is not present the texure is quite smooth but when I add the mask to the texture the side of the engine looks like a series of planks laid side

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Innis Cunningham
Thanks Fred and Vivian What I have is a full fuselage object that has a texture with a mask applied to add the transparent windows. As the fuselage is all one object I cant move it up or down. What I will try is to fragment the fuselage and move the surfaces that will be tranparent to the bottom

Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-14 Thread Martin Spott
Martin Spott wrote: Erik Hofman wrote: I think these should still wok: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ [...] Unfortunately we have some network outages from time to time because a newly erected container crane traverses the directional radio link that connects us to

Re: [Flightgear-devel] Recording NMEA data playing back ?

2004-07-14 Thread Martin Spott
Mat Churchill wrote: From what I've observed on this list it would be no surprise if some of the readers do understand the principles of Kalman filters. Maybe some of the information is already being shared by amateur rocketry, R/C helicopter enthusiasts etc ? Look at the documents provided

Re: [Flightgear-devel] Recording NMEA data playing back ?

2004-07-14 Thread Martin Spott
Curtis L. Olson wrote: Aaron Kahn (I don't know if that is quite the right name) was a guy on the autopilot.sf.net list. He is the only person I've ever seen personally who's produced a successful kahlman filter implimentation in real computer code to run in real time on a real embeded

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Lee Elliott
Are you trying to do the passenger cabin windows or the cockpit windows? For the cockpit/flightdeck, you're really going to have to model the windows and frames - this can be tricky work but it's really the only way to get a decent VC environment. For the passenger cabin windows, I think it's

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Frederic Bouvier
Lee Elliott wrote: Splitting the fuselage into left and right hand sides only works from one side - the order is wrong from the other side. And the normals are not matching at the join so there is clearly a seam and an illumination artefact between the two sides. This is pretty evident on the

[Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-14 Thread Boris Koenig
Hi again ! I am just about trying to add some test-hooks to FlightGear, but wouldn't like to have to rebuild the whole FlightGear build tree each time (~ 350 MB ), just for 2-3 added small test-functions, hence I came up with the following idea: How about adding a sub-directory lib to

..OT: [Flightgear-devel] Recording NMEA data playing back ?

2004-07-14 Thread Arnt Karlsen
On Wed, 14 Jul 2004 16:37:14 + (UTC), Martin wrote in message [EMAIL PROTECTED]: P.S.: For my dimploma 'thesis' I built a 2D-filter for thermal ..url? analysis of cast-iron. Yes, this doesn't fulfill the needs for 3D-tracking of an aerial vehicle but ..could this be of any use for my

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-14 Thread Innis Cunningham
Thanks Lee Lee Elliott writes Are you trying to do the passenger cabin windows or the cockpit windows? Both For the cockpit/flightdeck, you're really going to have to model the windows and frames - this can be tricky work but it's really the only way to get a decent VC environment. What I have