Frederic Bouvier wrote:
Is there a way to create new instances of AIAircraft or
another kind on the fly, just by adding some nodes in
the property tree, or running a command from the telnet
interface, that is, without modifying the source code ?
Is there something planned in this direction ?
Durk Talsma wrote:
Hmm, that's an interesting thought, because that was actually one of the
possible mechanisms that I had in mind for the traffic manager. That is, have
the schedules managed by an independent program that would communicate with
FlightGear through a network layer. In the end I
Erik Hofman wrote:
Frederic Bouvier wrote:
Is there a way to create new instances of AIAircraft or another kind
on the fly, just by adding some nodes in the property tree, or running
a command from the telnet
interface, that is, without modifying the source code ? Is there
something planned in
Hi,
Just a few words to let you know that I am working on that atm.
I don't go into the details as it is still in early development stage
but here is how I see it :
- it's an external application because there is no need to put it in FG
code and there would be some complication with the display
Harald said:
- it's an external application because there is no need to put it in FG
code and there would be some complication with the display and keyboard
part ;
It would actually be very nice to have a FlightGear subsystem for this. Even
nicer if it was possible to configure features via
I've just tried the 0.7.5 release and there is no wet compass turning error.
When did that go away ? It's kinda important ...
PS. I'm not receiving e-mail at my usual address for a while. Use this
address or the list (since I can watch the archive).
Alex Perry wrote:
I've just tried the 0.7.5 release and there is no wet compass turning error.
When did that go away ? It's kinda important ...
You and I had some private correspondence on this point a few months ago,
and you were planning to look at the code when you had some free time. As
This release contains one feature that I consider very important for
fgfs: an excellent new UV unwrapper! Now there's no excuse for not
texturing the Bo105 any more. :-)
http://www.blender3d.org/cms/UV_Unwrapping.363.0.html
Download and further information:
http://www.blender3d.org/
m.
Melchior FRANZ schrieb:
This release contains one feature that I consider very important for
fgfs: an excellent new UV unwrapper! Now there's no excuse for not
texturing the Bo105 any more. :-)
also the EC130 coming soon ;-)
http://www.ron-lange.de/ec130_stage1.jpg
Ron
On Thu, Aug 05, 2004 at 06:14:03PM -, Jim Wilson wrote:
Harald said:
- it's an external application because there is no need to put it in FG
code and there would be some complication with the display and keyboard
part ;
I like the idea of a FMC system. :-)
It would actually be
Ron Lange wrote:
Melchior FRANZ schrieb:
This release contains one feature that I consider very important for
fgfs: an excellent new UV unwrapper! Now there's no excuse for not
texturing the Bo105 any more. :-)
also the EC130 coming soon ;-)
http://www.ron-lange.de/ec130_stage1.jpg
Jim Wilson wrote:
Harald said:
- it's an external application because there is no need to put it in FG
code and there would be some complication with the display and keyboard
part ;
It would actually be very nice to have a FlightGear subsystem for this. Even
nicer if it was possible to
Manuel Bessler wrote:
I know that it would have some advantages if the FMC were part of
flightgear, however I tend towards an seperate program like Harald is
planning.
It could be easily networked so you could use an older computer with a
small monitor to put the FMC/CDU on. The FMC program
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