Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-05 Thread Ampere K. Hardraade
Any idea what the first few lines are saying? Ampere [EMAIL PROTECTED]:~$ LIBGL_DEBUG=verbose glxinfo name of display: :0.0 libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0) libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r200_dri.so libGL error: dlopen /usr/X11R6/lib/modules/dri/r200

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-05 Thread Ampere K. Hardraade
On November 4, 2004 06:26 am, Martin Spott wrote: > "Ampere K. Hardraade" wrote: > > Section "Device" > > Identifier "Generic Video Card" > > Driver "radeon" > > EndSection > > This is not very much, although it _might_ work. You'd be better done > with adding a BusID

Re: [Flightgear-devel] Multiheaded video cards?

2004-11-05 Thread Dale E. Edmons
Chris Metzler wrote: On Wed, 03 Nov 2004 23:07:01 -0800 "Dale E. Edmons" <[EMAIL PROTECTED]> wrote: Chris Metzler wrote: What I can tell you, though, is that DRI and OpenGL support for Matrox cards under Linux sucks rocks. First of all, Matrox' drivers are open, and their proprietary HAL m

RE: [Flightgear-devel] Screen to cartesian co-ords?

2004-11-05 Thread Paul Surgeon
On Friday, 5 November 2004 15:16, Aaron Wilson wrote: > Paul, > You may want to look into the gluUnProject(...) function. > Aaron Thanks Aaron. I have it all working nicely with glReadPixels and gluUnProject. Not sure exactly how the Z cursor component is determined but it seems to work

RE: [Flightgear-devel] Screen to cartesian co-ords?

2004-11-05 Thread Aaron Wilson
Paul, You may want to look into the gluUnProject(...) function. Aaron At 04:29 PM 11/4/2004, you wrote: Thanks, that makes a lot more sense to me now. I'll see what I can glean from the PPE code. On Thursday, 4 November 2004 23:06, Norman Vine wrote: > RE: [Flightgear-devel] Screen to carte

RE: [Flightgear-devel] AI carrier

2004-11-05 Thread Jon Berndt
> I want to share a few impressions from my first landing on the nimitz. > The carrier still does not move, but the wires are working with a demo > implementation in JSBSim. > > Pics from the replay: > > http://na.uni-tuebingen.de/~frohlich/carrier/ > > :) Nice pics. Jon ___