http://forums.avsim.net/dcboard.php?az=show_topic&forum=147&topic_id=172700&mode=full
Ampere
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On Sat, 13 Nov 2004 22:36:15 +, Matthew Law
<[EMAIL PROTECTED]> wrote:
> After 18 months and 49 hours flying I finally passed my PPL skills test
> today.
Wow -- congrats! Have you decided on your first post-PPL
cross-country yet? Let us know in advance, and perhaps some of us
will try it in
Curtis L. Olson writes:
>
> Paul Kahler wrote:
>
> > Melchior FRANZ wrote:
> >
> >> * Paul Kahler -- Sunday 14 November 2004 15:57:
> >>
> >>> It's just an integration problem right? ;-)
> >>
> >>
> >> No. A problem of fixing his code that is in SimGear already. Your are
> >> hereby invited to su
Paul Kahler wrote:
Melchior FRANZ wrote:
* Paul Kahler -- Sunday 14 November 2004 15:57:
It's just an integration problem right? ;-)
No. A problem of fixing his code that is in SimGear already. Your are
hereby invited to submit patches. :-}
I just knew my message would result in my nomination to
Matthew Law wrote:
After 18 months and 49 hours flying I finally passed my PPL skills test
today.
I can quite confidently say that I would never have tried flying at all
if it wasn't for the adventures of David M and a few other people on
these lists.
I'd also like to say a big thank you to ev
* Paul Kahler -- Sunday 14 November 2004 16:58:
> I just knew my message would result in my nomination to do the job :-)
Hehe ...
> I suggested it to the list because I don't have time for such a big job.
> I might have time to make improvements though if it's already working to
> some exten
Melchior FRANZ wrote:
* Paul Kahler -- Sunday 14 November 2004 15:57:
It's just an integration problem right? ;-)
No. A problem of fixing his code that is in SimGear already. Your are
hereby invited to submit patches. :-}
I just knew my message would result in my nomination to do the job :-)
I su
Paul Kahler wrote:
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at: http://www.markmark.net/ I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impres
* Paul Kahler -- Sunday 14 November 2004 15:57:
> Has anyone looked into better cloud rendering in FGFS?
> There was some great work done by Mark Harris for his
> Ph.D. over at: http://www.markmark.net/ I couldn't
> remember his name, so I googled for 'cloud rendering'
> and his site was at the t
Paul Kahler wrote:
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at: http://www.markmark.net/ I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impress
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at: http://www.markmark.net/ I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impressive, and similar to
Patches for FlightGear and SImgear (CVS) available
http://awiebe.blogdns.net/download/patches/flightgear.patch
http://awiebe.blogdns.net/download/patches/simgear.patch
These patches were created using "cvs diff -u"
The patches should be applied before you build and will only work on
Mac OS X becau
"Ampere K. Hardraade" wrote:
> On November 13, 2004 01:40 pm, Martin Spott wrote:
> > Do you find something similar to this in your /var/log/messages ?
> >
> > Nov 13 19:28:04 quickstep kernel: [drm:radeon_unlock] *ERROR* Process 1000
> > using kernel context 0
> Yes. I keep getting that among ot
Arthur,
I have built FlightGear on Mac OS X. After a LOT of trial and error
building SimGear and FlightGear without the X11 SDK.
Great!
It seems all that needed to be done was change GL/gl.h and GL/glu.h in
all the source files which contained those includes to OpenGL/*.
I was really concerned why
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