[Flightgear-devel] When can we have roads like this

2004-11-14 Thread Ampere K. Hardraade
http://forums.avsim.net/dcboard.php?az=show_topic&forum=147&topic_id=172700&mode=full Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Re: [Flightgear-users] OT: Another FGFS PPL :-D

2004-11-14 Thread David Megginson
On Sat, 13 Nov 2004 22:36:15 +, Matthew Law <[EMAIL PROTECTED]> wrote: > After 18 months and 49 hours flying I finally passed my PPL skills test > today. Wow -- congrats! Have you decided on your first post-PPL cross-country yet? Let us know in advance, and perhaps some of us will try it in

RE: [Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Norman Vine
Curtis L. Olson writes: > > Paul Kahler wrote: > > > Melchior FRANZ wrote: > > > >> * Paul Kahler -- Sunday 14 November 2004 15:57: > >> > >>> It's just an integration problem right? ;-) > >> > >> > >> No. A problem of fixing his code that is in SimGear already. Your are > >> hereby invited to su

Re: [Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Curtis L. Olson
Paul Kahler wrote: Melchior FRANZ wrote: * Paul Kahler -- Sunday 14 November 2004 15:57: It's just an integration problem right? ;-) No. A problem of fixing his code that is in SimGear already. Your are hereby invited to submit patches. :-} I just knew my message would result in my nomination to

Re: [Flightgear-devel] OT: Another FGFS PPL :-D

2004-11-14 Thread Dale E. Edmons
Matthew Law wrote: After 18 months and 49 hours flying I finally passed my PPL skills test today. I can quite confidently say that I would never have tried flying at all if it wasn't for the adventures of David M and a few other people on these lists. I'd also like to say a big thank you to ev

[Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Melchior FRANZ
* Paul Kahler -- Sunday 14 November 2004 16:58: > I just knew my message would result in my nomination to do the job :-) Hehe ... > I suggested it to the list because I don't have time for such a big job. > I might have time to make improvements though if it's already working to > some exten

Re: [Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Paul Kahler
Melchior FRANZ wrote: * Paul Kahler -- Sunday 14 November 2004 15:57: It's just an integration problem right? ;-) No. A problem of fixing his code that is in SimGear already. Your are hereby invited to submit patches. :-} I just knew my message would result in my nomination to do the job :-) I su

Re: [Flightgear-devel] Cloud Rendering

2004-11-14 Thread John Wojnaroski
Paul Kahler wrote: Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impres

[Flightgear-devel] Re: Cloud Rendering

2004-11-14 Thread Melchior FRANZ
* Paul Kahler -- Sunday 14 November 2004 15:57: > Has anyone looked into better cloud rendering in FGFS? > There was some great work done by Mark Harris for his > Ph.D. over at: http://www.markmark.net/ I couldn't > remember his name, so I googled for 'cloud rendering' > and his site was at the t

Re: [Flightgear-devel] Cloud Rendering

2004-11-14 Thread Erik Hofman
Paul Kahler wrote: Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impress

[Flightgear-devel] Cloud Rendering

2004-11-14 Thread Paul Kahler
Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impressive, and similar to

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-14 Thread Arthur Wiebe
Patches for FlightGear and SImgear (CVS) available http://awiebe.blogdns.net/download/patches/flightgear.patch http://awiebe.blogdns.net/download/patches/simgear.patch These patches were created using "cvs diff -u" The patches should be applied before you build and will only work on Mac OS X becau

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-11-14 Thread Martin Spott
"Ampere K. Hardraade" wrote: > On November 13, 2004 01:40 pm, Martin Spott wrote: > > Do you find something similar to this in your /var/log/messages ? > > > > Nov 13 19:28:04 quickstep kernel: [drm:radeon_unlock] *ERROR* Process 1000 > > using kernel context 0 > Yes. I keep getting that among ot

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-14 Thread ima . sudonim
Arthur, I have built FlightGear on Mac OS X. After a LOT of trial and error building SimGear and FlightGear without the X11 SDK. Great! It seems all that needed to be done was change GL/gl.h and GL/glu.h in all the source files which contained those includes to OpenGL/*. I was really concerned why