Re: [Flightgear-devel] Re: CVS error msg

2004-12-20 Thread Frederic Bouvier
John Wojnaroski a écrit : Curtis L. Olson wrote: John Wojnaroski wrote: Hi Curtis, When you have a moment. I may have sent this to you yesterday from one of my other machines, but can't find a copy. If a dup, my apologies. In file included from ../../src/Cockpit/panel.hxx:50,

Re: [Flightgear-devel] Re: CVS error msg

2004-12-20 Thread Erik Hofman
Frederic Bouvier wrote: I tried the patch below with MSVC and it also compiles without any problem, so if it works with gcc 3.x and other compilers, I am to apply it. It works for the MIPSpro compiler, so I've committed this patch. Erik ___

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Thomas Förster
Here are a few ideas: - we could extend fgrun (to add such features as flight planning, AI objects editing), - we could create another app, which would be meant to communicate with FlightGear in realtime (probably via the telnet interface), something more elaborate than the http interface,

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-20 Thread Martin Spott
Dave Martin wrote: Here we are: (screenshots) Well, after looking at the first shot: http://www.cyfinity.com/fgfs/c172p1.jpg I thought: Oh, how nice, someone added a C150 to the hangar, but after looking at the last one: http://www.cyfinity.com/fgfs/c172p7.jpg I am pretty much

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Jon Stockill
Thomas Förster wrote: I also thought about this as an option for a GUI. The main advantage would be that this approach ensures there's no GUI code in FG and there is a well designed API/Protocol to it. Writing alternative GUI's should be easy using that API/Protocol. Having the GUI seperated

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Curtis L. Olson
Jon Stockill wrote: Thomas Förster wrote: I also thought about this as an option for a GUI. The main advantage would be that this approach ensures there's no GUI code in FG and there is a well designed API/Protocol to it. Writing alternative GUI's should be easy using that API/Protocol. Having

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Jon Stockill
Curtis L. Olson wrote: Jon Stockill wrote: Thomas Förster wrote: I also thought about this as an option for a GUI. The main advantage would be that this approach ensures there's no GUI code in FG and there is a well designed API/Protocol to it. Writing alternative GUI's should be easy using

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Thomas Förster
The only issue is that for single PC, home users who aren't immensely computer savey, starting up multiple apps concurrently can be a bit tricky ... especially in a multiplatform / portable context. Wrap that in a script/launcher app/... KDE starts some 10-15 apps/demons on initialization,

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Thomas Förster
Am Montag 20 Dezember 2004 13:08 schrieb Curtis L. Olson: Jon Stockill wrote: Thomas Förster wrote: ... For what it's worth, I think that some sort of minimal built in gui for FG is still a good idea. FG already provides a lot of support for developing an external gui (i.e. for an

Re: [Flightgear-devel] Software Patents.

2004-12-20 Thread Martin Spott
Dave Martin wrote: Many of you are probably aware that the EU Council is trying to press through a draconian directive on EU software patents on Tuesday during a meeting of the Agriculture and Fisheries commision of all things. It's good to mention this topic - fortunately we still have yet

Re: [Flightgear-devel] Software Patents.

2004-12-20 Thread Dave Martin
I am led to understand that the EU Parliament can only vote down elements of the proposal at the second hearing if this is allowed at the Fisheries commission meeting - is this correct. It is pleasing to see that there are already over 1,700 signatories to the support wiki. When I signed late

Re: [Flightgear-devel] Software Patents.

2004-12-20 Thread Martin Spott
Dave Martin wrote: I am led to understand that the EU Parliament can only vote down elements of the proposal at the second hearing if this is allowed at the Fisheries commission meeting - is this correct. Hmmm, I wouldn't bet on this but my understanding is that parliament can vote against

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-20 Thread Dave Martin
On Monday 20 Dec 2004 09:58, Martin Spott wrote: Dave Martin wrote: Here we are: (screenshots) Well, after looking at the first shot: http://www.cyfinity.com/fgfs/c172p1.jpg I thought: Oh, how nice, someone added a C150 to the hangar, but after looking at the last one:

[Flightgear-devel] Ann: blender source for aircraft models

2004-12-20 Thread David Megginson
Since there are so many talented 3D modellers around the project now, I've put online the Blender source for the mostly crude 3D models I've developed. Note that this is not, yet, a permanent location; I'll think of a better URL later, or better yet, we'll set up a directory on the main

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Adam Dershowitz
From: Curtis L. Olson [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] Date: Mon, 20 Dec 2004 06:08:51 -0600 To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45 Jon Stockill

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Curtis L. Olson
Thomas Förster wrote: Is there documentation on this (writing external UI's) somewhere? Thomas, There's no specific documentation, but what I did was leverage the telnet interface which gives you a convenient way to interact with the FG property system. It's relatively low bandwith but

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Paul Surgeon
On Monday, 20 December 2004 14:08, Curtis L. Olson wrote: For what it's worth, I think that some sort of minimal built in gui for FG is still a good idea. FG already provides a lot of support for developing an external gui It still needs a bit of work though. One cannot change the aircraft or

[Flightgear-devel] Not safe let loose with ac3d :-)

2004-12-20 Thread Dave Martin
Just had a go at my first building. Its a (not too accurate) rendition of the tower at Wellesbourne Mountford (EGBW) The tower consists of 2 container units stacked on top of each other and a glass house. My go: http://www.cyfinity.com/fgfs/welltower.jpg

[Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Andy messier
Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of invalid external

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Curtis L. Olson
Paul Surgeon wrote: It still needs a bit of work though. One cannot change the aircraft or location at the moment through an external app. You can't change aircraft through the internal or external gui right now. You can change position just fine, as well as setup things like 7 mile final,

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Andy messier wrote : Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and now it returns thousands of

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Frederic Bouvier a écrit : Andy messier wrote : Hey All, Are there step-by-step instructions on how to build the FlightGear source using Visual Studio? I've been fighting with this build all weekend, and am getting nowhere. I finally got all of the libraries and headers in the right places, and

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Andy messier
Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1). Now, when I download the FlightGear source, should I REPLACE the FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the source, or put the source inside this directory? Same with SimGear and plib? I can't find any

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Andy messier wrote : Ok, I downloaded FG-ProjectFiles-msvc71 (I have version 7.1). Now, when I download the FlightGear source, should I REPLACE the FG-ProjectFiles-msvc71\FlightGear\cvs\FlightGear directory with the source, or put the source inside this directory? Same with SimGear and plib? I

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
I haven't overwritten any files...I'm just trying to understand what goes where. I have a directory structure called FG-ProjectFiles-msvc71, which does not contain the FlightGear source. I have another directory, which I downloaded separately, called Flightgear-0.9.6. Where do I put it? Should

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Martin Spott
Adam Dershowitz wrote: But cross platform support gets more difficult. This is somewhat demonstrated by the issues that someone is having right now getting fgrun to compile and build. Well, David Luff has proven that cross-platform-portability is not a miracle, his TaxiDraw compiles at least

[Flightgear-devel] UI (was no subject)

2004-12-20 Thread Alex Perry
I think the existing external telnet access is an excellent feature. It would be nice to put some effort into making the underlying code more efficient so that the simulator doesn't mind it being used a lot. On a separate note, I propose the following feature (if not present): 1. A command on

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Adam Dershowitz
I realize that. I just meant that the more the source code forks into different applications the harder it will be to keep it all working across platforms. Each person who is working on their own particular app. Will make sure that it works on their own platform. While if there is one

Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-20 Thread Jorge Van Hemelryck
On Mon, 20 Dec 2004 13:04:47 -0600 Curtis L. Olson wrote: That certainly sounds doable, although the particular details of how to launch, and kill, and detect if the child process is running will probably vary wildly from platform to platform. The only OS where I could do it would be Linux

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Drew a écrit : I haven't overwritten any files...I'm just trying to understand what goes where. I have a directory structure called FG-ProjectFiles-msvc71, which does not contain the FlightGear source. I have another directory, which I downloaded separately, called Flightgear-0.9.6. Where do I

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Drew
I'm getting the following errors (most of them several times) Cannot open include files: FL/Fl.h FL/Fl_File_Chooser.h GL/glut.h plib/ssg.h sg.h Cannot open source files: .\majik_demo.cxx .\simgear\scene\sky\clouds3d\camdisplay.cpp .\src\AIModel\AICarrier.cxx .\src\AIModel\submodel.cxx

Re: [Flightgear-devel] C172P Model Year?

2004-12-20 Thread David Luff
On 12/18/04 at 7:15 PM Dave Martin wrote: While you're there, is there any chance of a magneto-related performance loss? ie: when you run left mags only you get a power loss. Cheers :) Hmm, I thought I already had, but it seems I'm mistaken. It's in the LaRCsim code (IO360.cxx), but never

[Flightgear-devel] Reasonable vertex count for ground static?

2004-12-20 Thread Dave Martin
I've just had a crown fitted to my tooth and I'm a bit off-song so I decided to make a 'rip-down' version of the C172P that I was working on for ground-static (pure scenery display). I've made the model look near to the normal model in quality unless you go right up and look closely (interior

Re: [Flightgear-devel] C172P Model Year?

2004-12-20 Thread David Luff
On 12/20/04 at 11:41 PM David Luff wrote: Of course, oversights like this would get picked up more easily if an adept 3D modeller added a magneto switch to the 3d C172 Oops, found it, bottom left! and pa28-161 :-) It is missing from that though. Cheers - Dave This message has been

RE: [Flightgear-devel] C172P Model Year?

2004-12-20 Thread Jon Berndt
Hmm, I thought I already had, but it seems I'm mistaken. It's in the LaRCsim code (IO360.cxx), but never made it over to JSBSim's FGPiston.cpp. I believe I was gunning for about 25 rpm drop on one vs. two magnetos in the original code. I'll port it over... Dave: There are two active

Re: [Flightgear-devel] Compiling with Visual Studio 2003.net

2004-12-20 Thread Frederic Bouvier
Drew wrote : I'm getting the following errors (most of them several times) Cannot open include files: FL/Fl.h FL/Fl_File_Chooser.h FLTK 1.1.x, only needed to build fgadmin. Remove the project from the solution if you don't want to build it GL/glut.h GLUT, mandatory plib/ssg.h sg.h PLIB,

RE: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-20 Thread Innis Cunningham
Hi Dave Dave Martin writes I've made the model look near to the normal model in quality unless you go right up and look closely (interior textures, controls etc are gone) The seats are still in but I've cropped a lot of vertices from the fusealage and wings and re-orientated the model nose-up to