On Thu, 3 Feb 2005 19:44:54 +0100, Melchior wrote in message
<[EMAIL PROTECTED]>:
> As most of you know, Blender's functionality can be extended with
> Python scripts. The most important such scripts are the ac3d importer
> & exporter. I have now started to write a script that generates
> fragmen
Jon S. Berndt wrote:
> I haven't been following this thread very closely. Can someone
> concisely recap what is wanted, here? It's most likely a very simple
> addition for us if it's something we don't now model.
Actually, YASim uses a Nasal-based fuel system that was designed to be
FDM-independen
On Thu, 3 Feb 2005 22:11:52 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Lee Elliott wrote:
>
> > I did start looking at it but it wasn't clear to me exactly what
> > I had to download and compile. At some points it started to
> > look as though I'd have to get the entire XF86
> I have been using the c172 aircraft. Is it controlled by jsbsim or ysim?
>
> Thanks,
>
> Seamus
I vaguely recall hearing that there is a C-172 for each of those two FDMs. If
you are
refrring to the default c172, that's _probably_ the JSBSim one.
I haven't been following this thread very close
I have been using the c172 aircraft. Is it controlled by jsbsim or ysim?
Thanks,
Seamus
On Fri, 4 Feb 2005, Innis Cunningham wrote:
Lee Elliott writes
/consumables/fuel/total-fuel-norm
gives the total remaining fuel, normalised to 0-1.
Hmm.Dont know that this is available under jsbsim.
LeeE
Chee
Lee Elliott writes
/consumables/fuel/total-fuel-norm
gives the total remaining fuel, normalised to 0-1.
Hmm.Dont know that this is available under jsbsim.
LeeE
Cheers
Innis
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Lee Elliott wrote:
> I did start looking at it but it wasn't clear to me exactly what
> I had to download and compile. At some points it started to
> look as though I'd have to get the entire XF86 tree.
Yes, X11 is actually an example of a monolithic piece of software. But
rebuilding X11 isn't
On Thursday 03 February 2005 21:13, Vivian Meazza wrote:
> Innis wrote
>
> > Hi All
> >
> > Erik Hofman writes
> >
> > >>I dont think there is a total fuel onboard or fuel
> > >> remaining property. I asked about this a couple of weeks
> > >> back and got no reply(I think).
> > >
> > >After a qui
On Thursday 03 February 2005 16:31, Arnt Karlsen wrote:
> On Sun, 30 Jan 2005 17:43:47 +, Lee wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Saturday 29 January 2005 14:39, Christian Mayer wrote:
> > > Lee Elliott schrieb:
> > > > Hello Dave,
> > > >
> > > > I'm using an ATI 9200 vid card wi
Innis wrote
> Hi All
>
> Erik Hofman writes
>
> >>I dont think there is a total fuel onboard or fuel remaining property.
> >>I asked about this a couple of weeks back and got no reply(I think).
> >
> >After a quick search in the code I found this property:
> >/consumables/fuel/tank[0]/level-ga
On Tue, 1 Feb 2005 22:10:32 + (UTC), Martin wrote in message
<[EMAIL PROTECTED]>:
> Dave Martin wrote:
>
> > The Dreamcast is RISC based which may be a hurdle but the specs are
> > *really* low.
..so is his business morale: Sega quit making these toys 4 years ago,
the Debian Linux port di
Yep, that fixed it...thanks a lot.
Drew
On Wed, 2 Feb 2005 15:52:13 -0500, Vance Souders
<[EMAIL PROTECTED]> wrote:
> I had the same problem; isspace was interpreting the copyright symbol as a
> negative number, raising the assert.
>
> I changed the calls to isspace(...) in strutils.cxx to
>
>
As most of you know, Blender's functionality can be extended with Python
scripts.
The most important such scripts are the ac3d importer & exporter. I have now
started to write a script that generates fragments of fgfs' *.xml animation
files. It has currently three modes that can be selected from a
On Sun, 30 Jan 2005 17:43:47 +, Lee wrote in message
<[EMAIL PROTECTED]>:
> On Saturday 29 January 2005 14:39, Christian Mayer wrote:
> > Lee Elliott schrieb:
> > > Hello Dave,
> > >
> > > I'm using an ATI 9200 vid card with ATI's drivers and I'm
> > > getting:
..tried DRI? I run my 9250 o
> I'll try and make rudimentary "parking.xml" and "rwyuse.xml" files for
KSFO
> later this week. I'll try and send you some documentation later today (and
> please send me a reminder in case I forget).
>
Thanks, that will definitely help. Adding a even a few more aircraft will
add to the ambiance
Vivian Meazza writes:
> >
> > Now Flightgear won't compile - stops as following:
> >
> > /usr/lib/gcc-lib/i686-pc-
> > cygwin/3.3.3/../../../libplibjs.a(jsWindows.o)(.tex
> > t+0
> > 5c9):jsWindows.cxx: undefined reference to [EMAIL PROTECTED]'
> > collect2: ld returned 1 exit status
> > make[2]:
Hi All
Erik Hofman writes
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
After a quick search in the code I found this property:
/consumables/fuel/tank[0]/level-gal_us
Yep but that gives the total in tank
Innis Cunningham wrote:
Hi Seamus
Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
After a quic
Seamus Thomas Carroll
> Hi,
>
> If i was able to find the avialable fuel property i could work out a
> kmperlitre based on distance travelled and fuel consumed over a period of
> time.
>
> Doesnt a plane run out of fuel after a period of time? I tried grepping
> for "fuel" and the word fuel m
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