Re: [Flightgear-devel] "material" animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
> From: Melchior FRANZ > > This is now in cvs. A "material" animation can manipulate all material > properties of a an ssgSimpleState. These are: > > diffuse-{red,green,blue,factor,offset}\ > ambient-{red,green,blue,factor,offset}| see "man glMaterial" > specular-{red,green,blue,fa

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 15:32: > I know we discussed this earlier [...] ... but I haven't read that thread again before implementing it. Was too lazy to scroll up. ;-) > but when setting up some configurations on the p51 panel it occured to me > that a > slightly different xm

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
> From: Melchior FRANZ > > * Jim Wilson -- Wednesday 23 March 2005 15:32: > > I know we discussed this earlier [...] > > ... but I haven't read that thread again before implementing it. Was too lazy > to scroll up. > You didn't miss anything. I meant you already sent your proposed layout.

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 19:06: > > From: Melchior FRANZ > How about something like this: > > > material >fuselage >true > > emission > 1.0 > 0.8 > 0.3 > /controls/lighting/instruments-norm > 0.3 > > > You could then use "red-prop",

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
> From: Melchior > > But I'm afraid I don't like that version yet. You renamed to > and > to . But I don't want the whole anonymous container > that needs an extra line to define what it is. That is a good thing if one has > lots of equal children, but in this case it's only four color quali

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 21:10: > > From: Melchior > > All you need to remember is that there are four groups (diffuse|ambient| > > emission|specular), each with optional members > > (red|green|blue|factor|offset) > > or their respective *-prop variants. No need to mess with classes

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Melchior FRANZ
* Jim Wilson -- Wednesday 23 March 2005 21:10: > That looks good. And is implemented. I'll send this to Erik tomorrow. Thanks for your valuable input -- I very much like the new color dirs. (And sorry for not using your other ideas. I'm just too stubborn. But it was a good to think about them and

[Flightgear-devel] Re: "material" animation (and the bo105 as an example)

2005-03-23 Thread Jim Wilson
> -Original Message- > From: Melchior FRANZ > > * Jim Wilson -- Wednesday 23 March 2005 21:10: > > > From: Melchior > > > All you need to remember is that there are four groups (diffuse|ambient| > > > emission|specular), each with optional members > > > (red|green|blue|factor|offset) > >