> From: Melchior FRANZ
>
> This is now in cvs. A "material" animation can manipulate all material
> properties of a an ssgSimpleState. These are:
>
> diffuse-{red,green,blue,factor,offset}\
> ambient-{red,green,blue,factor,offset}| see "man glMaterial"
> specular-{red,green,blue,fa
* Jim Wilson -- Wednesday 23 March 2005 15:32:
> I know we discussed this earlier [...]
... but I haven't read that thread again before implementing it. Was too lazy
to scroll up. ;-)
> but when setting up some configurations on the p51 panel it occured to me
> that a
> slightly different xm
> From: Melchior FRANZ
>
> * Jim Wilson -- Wednesday 23 March 2005 15:32:
> > I know we discussed this earlier [...]
>
> ... but I haven't read that thread again before implementing it. Was too lazy
> to scroll up.
>
You didn't miss anything. I meant you already sent your proposed layout.
* Jim Wilson -- Wednesday 23 March 2005 19:06:
> > From: Melchior FRANZ
> How about something like this:
>
>
> material
>fuselage
>true
>
> emission
> 1.0
> 0.8
> 0.3
> /controls/lighting/instruments-norm
> 0.3
>
>
> You could then use "red-prop",
> From: Melchior
>
> But I'm afraid I don't like that version yet. You renamed to
> and
> to . But I don't want the whole anonymous container
> that needs an extra line to define what it is. That is a good thing if one has
> lots of equal children, but in this case it's only four color quali
* Jim Wilson -- Wednesday 23 March 2005 21:10:
> > From: Melchior
> > All you need to remember is that there are four groups (diffuse|ambient|
> > emission|specular), each with optional members
> > (red|green|blue|factor|offset)
> > or their respective *-prop variants. No need to mess with classes
* Jim Wilson -- Wednesday 23 March 2005 21:10:
> That looks good.
And is implemented. I'll send this to Erik tomorrow. Thanks for your valuable
input -- I very much like the new color dirs. (And sorry for not using your
other ideas. I'm just too stubborn. But it was a good to think about them and
> -Original Message-
> From: Melchior FRANZ
>
> * Jim Wilson -- Wednesday 23 March 2005 21:10:
> > > From: Melchior
> > > All you need to remember is that there are four groups (diffuse|ambient|
> > > emission|specular), each with optional members
> > > (red|green|blue|factor|offset)
> >