Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi, On Freitag 29 April 2005 01:33, Paul Kahler wrote: > What's wrong with just using double precision? If it's because this math > is done on the video card then fine. In ray tracing I switched to > doubles over 5 years ago and measured only a tiny penalty which was more > than made up for by the

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi Jim, On Freitag 29 April 2005 02:16, Jim Wilson wrote: > This sounds great. In a few days I should be able to get this and test it. > In the meanwhile, please double check that you can do resets and multiple > teleports. I think your changes will improve the situation, but those > have his

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Curtis L. Olson
Paul Kahler wrote: What's wrong with just using double precision? If it's because this math is done on the video card then fine. In ray tracing I switched to doubles over 5 years ago and measured only a tiny penalty which was more than made up for by the reduction of artifacts. Single precision is

Re: [Flightgear-devel] Re: Repeated image capture

2005-04-28 Thread Adam Dershowitz
OK, I got things working, but I have another question. First off, to get things to work, I had to rebuild SimGear --with-jpeg-factory and then reconfigure and rebuild FlightGear. The configure process actually checked for jpeg, so when it is not available it gives an error even though the help say

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Jim Wilson
> From: Mathias Fröhlich > > I have done a patch to eliminate the jitter of 3D-objects near the viewpoint > (for example 3D cockpit objects). > The problem is the roundoff accuracy of the float values used in the > scenegraph together with the transforms of the eyepoint relative to the > scener

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Paul Kahler
On Thu, 2005-04-28 at 08:03 -0700, Andy Ross wrote: > So the local cockpit coordinates get double-transformed to the > centroid and back, losing precision in the process. That comes > out to roughly 1 part in a million at single precision, which > over a ~1km tile can be as much as a few millimet

[Flightgear-devel] (no subject)

2005-04-28 Thread Mostyn Gale
Just two quick questions. What effect do gauges have on the frame rates of virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges? Also is it possible to configure the views so that a virtual cockpit is only visible when actually in the cockpit? Cheers, Mostyn

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi Manuel, On Donnerstag 28 April 2005 17:55, Manuel Massing wrote: > this reminds me that I had implemented the attached cleanup-patch for > SGLocation (as part of the abstract terrain API). I currently don't have > the time to finish the API, so the patch is a bit out of context (requires > so

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi, On Donnerstag 28 April 2005 17:03, Andy Ross wrote: > Excellent. This bug has been annoying me for a long, long time. Me too. > I think the solution should be simpler, though. Right now, the > scene graph looks (from memory) like this: > > Root/Eye -> Scenery Centroid -> Aircraft Origin -

Re: [Flightgear-devel] Re: Congratulation to Airbus for thesuccessfulfirst flight of the A380

2005-04-28 Thread Arnt Karlsen
On Thu, 28 Apr 2005 10:15:49 +0200, Melchior wrote in message <[EMAIL PROTECTED]>: > It's just that the Echelon affair makes any such assumptions about > unfair practices plausible and credible. .."affair"? ;o) Try "policy." -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...wi

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Manuel Massing
Hi Mathias, this reminds me that I had implemented the attached cleanup-patch for SGLocation (as part of the abstract terrain API). I currently don't have the time to finish the API, so the patch is a bit out of context (requires some small changes in flightgear), but if you are currently workin

Re: [Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Andy Ross
Mathias Fröhlich wrote: > I have done a patch to eliminate the jitter of 3D-objects near > the viewpoint (for example 3D cockpit objects). Excellent. This bug has been annoying me for a long, long time. I think the solution should be simpler, though. Right now, the scene graph looks (from memor

[Flightgear-devel] RFC: Eliminating jitter

2005-04-28 Thread Mathias Fröhlich
Hi, I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). The problem is the roundoff accuracy of the float values used in the scenegraph together with the transforms of the eyepoint relative to the scenery center. The solution will be

Re: [Flightgear-devel] Re: Congratulation to Airbus for thesuccessfulfirst flight of the A380

2005-04-28 Thread Frederic Bouvier
Quoting Erik Hofman: > Jon Berndt wrote: > > > In any case, I'll bet there is champagne flowing in Toulouse tonight! :-) > > I'm sure it takes much less to get champagne flowing in Toulouse ;-) Yep, they also could win the European Rugby Championship ;-) -Fred _

[Flightgear-devel] Re: Congratulation to Airbus for thesuccessfulfirst flight of the A380

2005-04-28 Thread Melchior FRANZ
* Jon Berndt -- Thursday 28 April 2005 02:36: * * * Melchior FRANZ -- Wednesday 27 April 2005 18:23: > > Hasn't that (Boeing founded) study pointed out basic problems with the A380? > I'm not aware that Boeing has claimed any such thing. Only that there is > disagreement > about what the market w

Re: [Flightgear-devel] Re: Congratulation to Airbus for thesuccessfulfirst flight of the A380

2005-04-28 Thread Erik Hofman
Jon Berndt wrote: In any case, I'll bet there is champagne flowing in Toulouse tonight! :-) I'm sure it takes much less to get champagne flowing in Toulouse ;-) Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.