* Jon Berndt -- Monday 30 May 2005 00:26:
Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all these
triangles,
which makes the FDM stutter or even hang.
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the
Still, I didn't mean to blame the problems on the
FDMs. I just called it FDM stuttering because this is what the user sees
(and because the ground-cache code is in the FDM/ directory :-) But the FDM
only stuttered, because it wasn't called in time, because of unfortunate
groundcache/beacon
* Dave Culp -- Monday 30 May 2005 09:27:
The groundcache/beacon interaction was only effecting the Yasim FDM, correct?
I've only tested it with YASim (bo105, b1900d) where I saw it before, but
not after fixing it. I can't say if it happened with JSBSim, although
I use both regularly.
m.
I've tried compiling fgfs from cvs on mingw again. There are various little
changes which I'll roll up at some point (as in, when it's working ;).
However, there's an odd problem I'm getting at final link:
g++ -DPKGLIBDIR=\/point/share/FlightGear\ -g -O2 -D_REENTRANT -L/point/lib
-o fgfs.exe
Lee Elliott wrote:
On Monday 30 May 2005 01:02, Sam Heyman wrote:
I have finished implementing an RC UAV (2.2m span) and am now
trying to create a new view, that corresponds to the guy
standing next to the runway, near the plane.
Is there an existing view I can use and edit, or do I have to
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
been a big
Citeren Sam Heyman [EMAIL PROTECTED]:
Lee Elliott wrote:
On Monday 30 May 2005 01:02, Sam Heyman wrote:
I have finished implementing an RC UAV (2.2m span) and am now
trying to create a new view, that corresponds to the guy
standing next to the runway, near the plane.
snip
Hi Lee,
Jon Berndt wrote:
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
I've just updated and built todays CVS code, discovered a problem.
Starting on runway 09 at EGNM with the default cessna the sim freezes a
couple of seconds after the aircraft starts rolling. I don't think it's
even travelled its own length. Menus are all still fully operational,
and shift-esc
I'm finally getting around to reinstalling FlightGear after a hard drive crash
a couple
months ago. I have this as a place to get OpenAL for Cygwin:
http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz
Is this still the latest/best dist?
Jon
___
Jon Berndt wrote:
I'm finally getting around to reinstalling FlightGear after a hard drive
crash a couple
months ago. I have this as a place to get OpenAL for Cygwin:
http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz
Is this still the latest/best dist?
Try this version:
Vivian Meazza writes:
Jon Berndt wrote:
I'm finally getting around to reinstalling FlightGear after a hard drive
crash a couple
months ago. I have this as a place to get OpenAL for Cygwin:
http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz
Is this still the latest/best
Giles Robertson wrote:
See the same thing with CVS at KSFO this morning (but thought it was a local problem).
Higher logging levels produce our well-known and well-loved no scenery below the
aircraft ground cache message.
I've just updated and built todays CVS code, discovered a problem.
* Erik Hofman -- Monday 30 May 2005 18:22:
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
And I first saw it when I tried to reproduce Jon's problem. Which worked.
Seems
well-loved no scenery below the aircraft ground cache message.
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
Maybe this is something to do with OS, compiler, or video card?
Dave Culp wrote:
well-loved no scenery below the aircraft ground cache message.
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
Maybe this is something to do with OS,
Giles Robertson wrote:
I've tried compiling fgfs from cvs on mingw again. There are various little
changes which I'll roll up at some point (as in, when it's working ;).
However, there's an odd problem I'm getting at final link:
g++ -DPKGLIBDIR=\/point/share/FlightGear\ -g -O2 -D_REENTRANT
* Erik Hofman -- Monday 30 May 2005 18:22:
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
And I first saw it when I tried to reproduce Jon's problem. Which worked.
Le lundi 30 mai 2005 11:36 -0500, Dave Culp a crit :
well-loved no scenery below the aircraft ground cache message.
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
* Jon Berndt -- Monday 30 May 2005 18:53:
* * Melchior FRANZ:
And I first saw it when I tried to reproduce Jon's problem. Which worked.
Seems like I do really somehow prefer YASim, at least always if I try to
test stuff. (The bo105 may have to do with it.) YASim works. Only JSBSim
doesn't.
Only the **C-172** doesn't? Or, any JSBSim aircraft?
I tried several aircraft: all YASim worked. None of the JSBSim aircraft did.
But I wouldn't worry about it. Give Mathias a few hours time. That's probably
not hard to fix. (And enjoy the bo105 in the meantime! :-)
m.
You suspect the new
Jon Berndt wrote:
* Erik Hofman -- Monday 30 May 2005 18:22:
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
And I first saw it when I tried to reproduce Jon's problem. Which
* Jon Berndt -- Monday 30 May 2005 19:12:
You suspect the new ground callback code?
Yes, that's a safe bet. The clouds can hardly do that, neither can my modified
beacon. There were no other commits.
m.
___
Flightgear-devel mailing list
Jon Berndt wrote:
* Erik Hofman -- Monday 30 May 2005 18:22:
I don't get it, I didn't see this behavior until after I committed the
patches, when I noticed it once. Melchior has these patches also applied
and didn't complain.
And I first saw it when I tried to reproduce Jon's problem. Which
Only JSBSim doesn't. :-(
While we're finding out the cause and fixing the ground cache thing, how about
making a small modification to JSBSim.cxx that will spit out useful data and
*not* freeze the FDM? (about line 409)
// Compute the potential movement of this aircraft and query for
Le lundi 30 mai 2005 12:34 -0500, Dave Culp a crit :
Only JSBSim doesn't. :-(
cout altitude = alt endl;
cout sea level radius = slr endl;
cout latitude = lat endl;
cout longitude= lon endl;
//return;
}
I
Giles Robertson wrote:
g++ -DPKGLIBDIR=\/point/share/FlightGear\ -g -O2 -D_REENTRANT
[...]
-lpthread is missing - same effect as with GCC-3.4.2 on Solaris. Add
it manually and feel happy ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Jon Berndt -- Monday 30 May 2005 00:26:
Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all
these triangles, which makes the FDM stutter or even hang.
Is the ground
On Monday 30 May 2005 13:21, Jon Stockill wrote:
Jon Berndt wrote:
Is the ground cache for the benefit of the FDM?
The FDMs are currently the only users of the groundcache,
and yes, they benefit from it. A lot.
Per-wheel/contact-point ground awareness hadn't been done
before Mathias
On Monday 30 May 2005 00:03, Lee Elliott wrote:
On Sunday 29 May 2005 17:27, Lee Elliott wrote:
Hello all,
I've just tried to use terrasynch for the first time but I'm
getting connection time-outs.
I _think_ I've got it set up and running correctly at this
end but I don't know how
Lee Elliott wrote:
Can anyone confirm that terrasynch is currently working?
Hmmm, the master scenery server looks like it may have gone down ... I
can't ping it or log into it right now. It's going to have to wait
until tomorrow am before I'll be near the machine to look at it though.
Le lundi 30 mai 2005 21:45 +0200, Gerard ROBIN a crit :
Le lundi 30 mai 2005 12:34 -0500, Dave Culp a crit :
Only JSBSim doesn't. :-(
cout altitude = alt endl;
cout sea level radius = slr endl;
cout latitude = lat endl;
cout
On Monday 30 May 2005 13:21, Jon Stockill wrote:
I'm not certain the area that the ground cache covers, but I
suspect it has applications beyond just contact points. ISTR
Lee was wanting to know ground elevation a distance ahead of
the aircraft for the terrain following mode of the TSR2s
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