> Is gamemode just broken in freeglut-2.2.0?
Yes.
> Has anyone had this working
> with freeglut?
Once upon a time; but not for a year or more.
> I would have thought we would get a lot of complaints if
> something this basic didn't work?
I'm pretty sure I did whine about it here a year o
I know you guys have taken care of this, but perhaps it bears repeating..
Check your XF86Config file(s). In some case incorrect monitor settings
can result in X "turning off" the second monitor if the numbers for the
desired unit don't meet spec or becomes confused if you have two
different m
Hi David,
your help did not only save the day but the rest of the week, thank you
very much :-)
I could compile the CVS and FG is running!
Have you tried adding -DNOMINMAX to your CFLAGS and CXXFLAGS?
Mmh, this was behind my scope. If you ever have some time then tell me
please where I fi
Curtis L. Olson wrote:
I'm not expecting any issues with glut-3.7 on FC4 ... should I be?
I'll try it, probably not till next weekI'll post...(assuming I
haven't booted that box against the wall...having pesonal issues
switching from mandrake to FC.)
Bruce Benneke
begin:vcard
Bruce Benneke wrote:
I take it you got multiheaded working with glut 3.7 on FC4?
I haven't actually configured the multiheaded stuff on FC4. I have done
this with glut3.7 and an older version of Debian and didn't encounter
any surprises.
I'm having general issues with my FC4 box, and hav
I take it you got multiheaded working with glut 3.7 on FC4? I'm having
general issues with my FC4 box, and haven't got around to trying
multiheaded yet...
so for multiheaded systems in general
SDL --- blanks second monitor?
freeglut ---just doesn't work?
glut 3.7 --- ok?
Did the trick!! Thanks Curtis..
Bruce Benneke
Curtis L. Olson wrote:
Bruce Benneke wrote:
Can anybody tell me how to disable the exterior view? I have one
system running just the 2d panels (working on a couple of custom 172
panels, with hopefully some updated gauges/instruments), and ant
Melchior FRANZ wrote:
* Curtis L. Olson -- Thursday 15 December 2005 21:06:
I have verified that glut game mode works great with the original
glut-3.7, but it's horribly broken in freeglut.
Keyboard handling is also broken in freeglut. That's why I'm using
SDL. (I don't like unfreegl
* Curtis L. Olson -- Thursday 15 December 2005 21:06:
> I have verified that glut game mode works great with the original
> glut-3.7, but it's horribly broken in freeglut.
Keyboard handling is also broken in freeglut. That's why I'm using
SDL. (I don't like unfreeglut :-).
m.
_
Have you tried adding -DNOMINMAX to your CFLAGS and CXXFLAGS?
Alternatively try adding
#ifdef HAVE_CONFIG_H
# include
#endif
as the first include of each cxx or cpp file giving problems.
I'm not using Cygwin any more BTW, so I'm posting blind, but I'm pretty sure it
will turn out to be the o
Stefan Seifert wrote:
Curtis L. Olson wrote:
Is gamemode just broken in freeglut-2.2.0? Has anyone had this
working with freeglut? I would have thought we would get a lot of
complaints if something this basic didn't work?
I always thought that this was a well known limitation of gamemode
Bruce Benneke wrote:
Can anybody tell me how to disable the exterior view? I have one
system running just the 2d panels (working on a couple of custom 172
panels, with hopefully some updated gauges/instruments), and anther
running the exterior view(and the FDM).
I really have no need to have
Curtis L. Olson wrote:
Is gamemode just broken in freeglut-2.2.0? Has anyone had this
working with freeglut? I would have thought we would get a lot of
complaints if something this basic didn't work?
I always thought that this was a well known limitation of gamemode in
FG, so never asked. Did
Can anybody tell me how to disable the exterior view? I have one system
running just the 2d panels (working on a couple of custom 172 panels,
with hopefully some updated gauges/instruments), and anther running the
exterior view(and the FDM).
I really have no need to have the exterior view on t
Melchior FRANZ wrote:
* Curtis L. Olson -- Thursday 15 December 2005 19:21:
In the past with Debin and Glut, specifying --enable-game-mode has
always worked for me as expected. But now I'm trying to do the same
thing with freeglut-2.2.0 and Fedora Core 4.
Don't know if it has anythi
* Curtis L. Olson -- Thursday 15 December 2005 19:21:
> In the past with Debin and Glut, specifying --enable-game-mode has
> always worked for me as expected. But now I'm trying to do the same
> thing with freeglut-2.2.0 and Fedora Core 4.
Don't know if it has anything to do with it:
http:/
I have an application here where I need (a) to build with glut/freeglut
and (b) I need to go full screen with no window decorations or portions
of the desktop visible.
(a) I need to run this on a multiheaded system and SDL completely blanks
and locks out the second display when you run fullscr
Hi,
after many!!! new builds without any problem I have got a new one over
the last days when trying to compile the newest CVS under Cygwin.
At last I even made a complete new Cygwin install and complete new
download of SimGear and FlightGear CVS and tried to compile the whole
stuff - same resu
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