Tom wrote:
>i am compiling FG under msvc7.1in debug mode with few performance
>warnings. however in release mode i get to many link errors. in debug mode
> the size of fgfs.exe is 5.8mb and causes very very slow loading. how can i
>optimize solution?
I recently dealt with this very same proble
I am having problems with materials not being rendered on my model in AC3D's
format. On flightgear's console it gives me a warning: Can't parse this
material. I read in a past discussion this may be because of the specular
component of the material. The other problem I am having is once I export
When I try to export my files from blender to ac3d format I get an error on
the console window, "path is too long". Has anyone experienced this before?
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman
I have added a tank to flightgear but the model is not to scale, appears
below the ground, and doesn't face the right direction. If I understand
correctly the model should have values to correct this in a xml file, but I
can't find documentation for the properties to define them. Can someone
poin
I noticed in flightgear there are classes for AI aircraft
and ships. Has anyone tried to add a car or truck to flightgear
yet? Is there any documentation on this?
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://m
Was HLA support ever added to flightgear?
Ben
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
Well then it should be:
Ben
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Thursday, May 12, 2005 3:58 PM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: Web site problems?
* Curtis L. Olson -- Thursday 12 May
Subject: Re: [Flightgear-devel] Web site problems?
Ben Morrison wrote:
>I know javascript if you send me the code, I can try and debug it.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
>Olson
>Sent: Thursday, May
I know javascript if you send me the code, I can try and debug it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis L.
Olson
Sent: Thursday, May 12, 2005 2:59 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Web site problems?
] Web site problems?
Ben Morrison wrote:
>This doesn't relate to this topic in anyway but the site looks like it is
>partially down (www.flightgear.org). The menu on the left is missing. Has
>anyone else noticed this? I am getting javascript errors and after viewing
>the source
This doesn't relate to this topic in anyway but the site looks like it is
partially down (www.flightgear.org). The menu on the left is missing. Has
anyone else noticed this? I am getting javascript errors and after viewing
the source it looks like the function call MainMenu() is causing an error
"Ben Morrison" writes
>The problem with this approach is that I have no experience with modeling
>aircraft. I have downloaded blender and played around with it but that's
>about it. How long would you say it would take you to create this model,
>just so I have an
give
them the proper dimensions of every part that is needed and then take the
project over once I have the model. I just don't think I can draw a model
from scratch.
On May 11, 2005 09:47 am, Ben Morrison wrote:
> How long would you say it would take you to create this model,
> just s
Besides the small matter of getting permission from the original modeller to
modify
and release under the GPL.Separating out all the objects and animating them
can
be nearly as hard as building the model from scratch.MSFS use a different
approach
for animation they build different objects for
Ben Morrison wrote:
> I will be working on adding the AC130-H to flightgear but I haven't
> worked with the aircraft models yet and only have a small grasp on how
> it works. I was wondering has anyone else worked with a similar
To be clear, are you talking about a 3d model or
Ben Morrison wrote:
> I will be working on adding the AC130-H to flightgear but I haven't
> worked with the aircraft models yet and only have a small grasp on how
> it works. I was wondering has anyone else worked with a similar
To be clear, are you talking about a 3d model or
I will be working on adding the AC130-H to flightgear but I haven’t
worked with the aircraft models yet and only have a small grasp on how it
works. I was wondering has anyone else worked with a similar aircraft to
this one and could pass any information along or which one of the aircraft
Ok that was it. Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Ross
Sent: Thursday, May 05, 2005 1:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD
Ben Morrison wrote:
> I am trying to display the HUD in
] On Behalf Of Erik Hofman
Sent: Thursday, May 05, 2005 12:27 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] HUD
Ben Morrison wrote:
> I am trying to display the HUD in the center of the screen no matter
> which way the viewer is looking. Currently in the center
I am trying to display the HUD in the center of the screen no
matter which way the viewer is looking. Currently in the center of the screen
if the viewer is facing straight forward. Can anyone point me in the right
direction?
___
Flightgea
I have modified flight gear and I am getting an error that is printed to the
command window but before I can read the error flightgear closes. Is there
a way to keep flightgear from closing?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Giles
Robertson
When I run flightgear 9.8 nothing is written to the command window.
Is there something I have to do to get this to happen?
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightg
Thanks that is exactly what I needed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Friday, April 29, 2005 1:45 PM
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] Re: Disabling the top menu
* Ben Morrison -- Friday
tgear-devel] Disabling the top menu
On Friday 29 April 2005 18:34, Ben Morrison wrote:
> Is it possible to hide the menu at the top of the screen?
Yes, press F10.
Best Regards,
Oliver C.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.
Is it possible to hide the menu at the top of the screen?
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
It's not very clear. Check that you added the
'--fg-root=x:\flightgear\data' parameter to the debugger, not finding
the airports/runway data can lead FG to an infinite loop for example. Or
just press break and look where he is in the code ;)
Harald.
Ok, it turns out it was initializing it jus
Thanks, guys. This is my first time posting to the board and I am impressed
with the response times. I am compiling in debug mode because I am going to
be modifying flightgear later. Ok, Harald's solution fixed the runtime
error but now flightgear just sits there and doesn't start. What could b
I have downloaded the following source code files:
FlightGear 9.8, SimGear 3.8, plib 1.8.4, and zlib 1.1.4. I was able to
get this to compile in Visual Studio 2003 but when I try to run flight gear
with the following command: “fgfs –fg-root=c:\\GS_PTT\\Flightgear\\data
–airport=KSFO – air
28 matches
Mail list logo