Re: [Flightgear-devel] MP RFC protocols v0.01

2002-07-19 Thread Billy Verreynne
ace project [EMAIL PROTECTED] wrote: I also found that out. But some ppl like TCP more and to help those out, packet length was required. (It has been downsampled to 10bits though) I'm a bit lost here. Why do you need a packet length? For UDP or TCP? Offhand, I can not see a need for it.

Re: [Flightgear-devel] Re: MP what data to send (summary 1)

2002-07-16 Thread Billy Verreynne
ace project [EMAIL PROTECTED] wrote: - Multicasting and broadcasting will NOT be in this prototype, but base protocol should be able to handle broacasting (without any change with current specs) Broadcasting should be there by default - all you need to do is give the peer IP as a broadcast

Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Billy Verreynne
David Findlay [EMAIL PROTECTED] wrote: Of course! Mind you in Africa the the baboons will sit on a runway, fly away as you buzz them, then sit back on the runway while you go around the circuit for landing. They are happy to do that all afternoon, so you just have to land and try and miss

Re: [Flightgear-devel] MP what data to send

2002-07-12 Thread Billy Verreynne
ace project [EMAIL PROTECTED] wrote: First question is what do you have in mind when you mean multiplayer. Supporting for example combat multiplay vs. GA multiplay vs. FSD multiplay are very different. For something like FSD, TCP is required. For something like combat multiplay, UDP is

Re: [Flightgear-devel] MP what data to send

2002-07-12 Thread Billy Verreynne
ace project [EMAIL PROTECTED] wrote: We already decided on UDP, because we want to play over a unreliable latency connection (Internet). TCP has never been a option. The only real problem with using UDP is when dealing with state or event data. For example, this guy have a missile lock on

Re: [Flightgear-devel] Motion Maths

2002-07-12 Thread Billy Verreynne
Jon Berndt [EMAIL PROTECTED] wrote: There might be some useful documents here: snipped Many thanks Jon! -- Billy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Motion Maths

2002-07-12 Thread Billy Verreynne
Jon Berndt [EMAIL PROTECTED] wrote: Specifically: http://techreports.larc.nasa.gov/ltrs/PDF/1999/aiaa/NASA-aiaa-99-4328.pdf Already ran across that one Jon using that search URL you specified. Great minds use search criteria alike? :-) Thanks again. -- Billy

[Flightgear-devel] Motion Maths

2002-07-11 Thread Billy Verreynne
We (an .edu and our glider flight club) are busy building a motion based glider sim with the aim of using this as a basic trainer for glider students. Teaching basic motorised skill and familiarising the student with aero-tows, patterns and landings, and so on. The motion hardware has 2 degrees

Re: [Flightgear-devel] Boeing manuals

2002-06-07 Thread Billy Verreynne
Jim Wilson [EMAIL PROTECTED] wrote: Not sure if anyone is interested in these. The 747-400 is a bit out of my price range. Maybe we should take up a collection? If it is POH type data that you are looking for, I have a similar set at home. Belongs to a friend who retired a some years ago

Re: [Flightgear-devel] Re:FGFS easter egg

2002-05-21 Thread Billy Verreynne
C. Hotchkiss [EMAIL PROTECTED] wrote: So, what should we consider adding into the program to be our first official egg, a parody on the Ever-ready Bunny? (The project keeps going and going and ... and never stops.) Charlie, you know what happened to that Bunny? It died. Of sexual

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-17 Thread Billy Verreynne
Jim Wilson [EMAIL PROTECTED] wrote: Heh don't laugh. At LWCE Borland was giving away Kylix which is basically delphi ported to linux...and if i'm not mistaken that uses something like turbo pascal as its language. It's what they call a RAD tool. Or is it a RAG (rapid atrocity generation)