[Flightgear-devel] CVS problems

2005-11-09 Thread Jason Cox
-f ".deps/mpplayer.Tpo" ".deps/mpplayer.Po"; else rm -f ".deps/mpplayer.Tpo"; exit 1; fi make[2]: *** No rule to make target `tiny_xdr.cpp', needed by `tiny_xdr.o'. Stop. make[2]: Leaving directory `/root/source/src/MultiPlay

[Flightgear-devel] Re: Terragear, 64 bit

2005-08-16 Thread Jason Cox
Alex, I think I have it one patch from cvs. I have built scenery with this patch on my AMD64. As you can see I just redeclared the 'long int' to int32. now if I can just get the land mass from e00 Jason ? simgear_cvs.diff Index: simgear/io/lowlevel.hxx =

[Flightgear-devel] Sceanery Generation with e00lines

2005-08-09 Thread Jason Cox
hi all, I am in need of some help with generating scenery from e00lines. I can get most info I want, But I need coastal data. What I am trying to do is pull out all land only data from a file that contains onlt coastlines and islands. I have some mapping software that tells me that I need a

Re: [Flightgear-devel] New scenery build

2004-12-09 Thread Jason Cox
Dale, that sound good if you could send them it would help thanks jason cox On Wed, 2004-12-08 at 23:15 -0800, Dale E. Edmons wrote: > Jason, > > Jason Cox wrote: > > >Curt, > > In my on going quest to compile local scenery, I was wondering if you > >just r

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Jason Cox
Curt, In my on going quest to compile local scenery, I was wondering if you just run a script that makes all the scenery or do you do each step individualy ? If you do run a script, is it posible for you to release it to the list or on FlightGear ? thanks jason cox On Thu, 2004-12-02

[Flightgear-devel] scenery generation

2004-11-27 Thread Jason Cox
hi all, I have been tring to crate new scenery for australia but have few problems. 1. it appears that fgfs-tools-client stops due to low memory, is it ment to not use the virtual memory ? 2. if it wont use the virtual memory how much is recommened ? 3. is there any information on t

Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Yes it is a OOM Problem, I thought 760M would be fine but apparently it is not. Thats why I would like to find out how much others have to build scenery. On Fri, 2004-11-26 at 06:13 +, Martin Spott wrote: > Jason Cox wrote: > > > so now the only thing is what is the recome

Re: [Flightgear-devel] fgfs-construct problem

2004-11-25 Thread Jason Cox
Thanks, so now the only thing is what is the recomendations for generating scenery on linux useing vmap0? can this be overcome by dropping resolution down to 1x1 instead of 10x10 ? Jason On Thu, 2004-11-25 at 07:24 +, Martin Spott wrote: > Jason Cox wrote: > > > fg

[Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Jason Cox
hi all, I am curently try ing to build scenery for australia and find that i occasionly get the following happen. I end up with some but not all the scenery I am after. can anyone help ? Jason fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 --tile-id=4920320 ./Work/AirportArea ./W

Re: [Flightgear-devel] Australia scenery "out of wack"

2004-11-20 Thread Jason Cox
Thanks Paul for fowarding this for me, I have made a blunder. In the better light of day ( and sleep ), it turnes out to be projection and decimal conversion that I stuffed up Must get more sleep. On Sat, 2004-11-20 at 11:28 +0200, Paul Surgeon wrote: > A guy by the name of Jason