RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
So my question is: What is more important to FlightGear buildings or planes? I never made a 3D model of a plane before but AC3D looks so nice I think I could come up with something. Buildings. I can't see how any sane person could say Planes (I could be wrong, though ;-) I like to be PIC

RE: [Flightgear-devel] And the CVS change notifications?

2001-12-06 Thread Jon S. Berndt
Hmm. I got them. I don't know what could have happened. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Martin Olveyra Sent: Thursday, December 06, 2001 10:01 PM To: FlightGear Devel Subject: [Flightgear-devel] And the CVS change notifications?

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Both of them. It is ugly too see an empty airport. An airport filled not only with buildings but also with planes on ground would bring an airport to life. Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft.

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft. You see aircraft three ways ... Yes, of course. You are kind of biased, though - given what you want to do with the sim. The scene - no matter which

RE: [Flightgear-devel] RFC: Keybinding Changes for Powerplant

2001-12-04 Thread Jon S. Berndt
In fact, it you're going to fuss about a change in CG or drag when the gear cycles ( about 4-10 secs) then you should really do something about realistic engine performance for a two or three hour cruise. Might I suggest some sort of random number generator, throw the dice for each engine,

RE: [Flightgear-devel] Retractable Gear

2001-12-02 Thread Jon S. Berndt
David M. is correct. That drag would already be built into the coefficients, I'd expect. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Cessna 310 twin-prop right engine problems.

2001-12-01 Thread Jon S. Berndt
Right engine won't start with fresh checkout from simgear and flightgear and using JSBSim CVS files. Tried all combinations of misture, throttle, etc. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] ANN: Cessna 310 twin-prop

2001-12-01 Thread Jon S. Berndt
It appears as though we've been going too fast ! ;-) There seems to be a few things that are not in sync. Maybe we need to hold off on new changes for a few days and iron out the directory structure? Jon ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] Re: JSBSim cp2fg script and Makefile

2001-11-28 Thread Jon S. Berndt
So then, to migrate changes in JSBSim.cpp to JSBSim.cxx is a manual process?? This is not something one would normally do. JSBSim.cpp is sort of a driver program that initializes an instance of FGFDMExec and then reads a script or an initialization file and just runs (calls a FGFDMExec::Run()

RE: [Flightgear-devel] Elevators inoperative

2001-11-22 Thread Jon S. Berndt
You are not using JSBSim from JSBSim CVS are you? No, from the FlightGear CVS. Is anyone able to fly the C172 from today's FlightGear CVS (I know most of you Americans are away at your Thanksgiving)? I flew it today. I did a full checkout and rebuild of everything. Seemed to work fine.

RE: [Flightgear-devel] Scenery server

2001-11-13 Thread Jon S. Berndt
Is the scenery server down? Which one do you mean ? My one is up, for all three services. I meant the graphical scenery downloader at flightgear.org. Both the http and ftp download methods had timed out on me several times. I got what I needed, though. Jon

RE: [Flightgear-devel] Messages FDM -- FGFS

2001-11-13 Thread Jon S. Berndt
Jon sent me some ideas by private mail, and they look workable -- it really comes down to a judgement call about how frequently the messages will be used. If they're relatively infrequent (say, less than a few every second, as seems the case), then we should optimize for ease of coding

RE: [Flightgear-devel] Latest CVS and updates

2001-11-12 Thread Jon S. Berndt
no terrain intersection no terrain intersection load() base = /usr/local/lib/FlightGear/Scenery Loading tile /usr/local/lib/FlightGear/Scenery/w180n1879048190/w180n1879048191/5712 This is (most likely) caused by the current lack of crash protection in JSBSim. What's happening here

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