Sucess! No Blender errors: Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
ands we get so used to having at our fingertips in UNIX. - Original Message - From: "Frederic Bouvier" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Saturday, June 04, 2005 3:45 AM Subject: Re: [Flightgear-devel] [ANN] Blender 2.37 Theo Reticle wro

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-05 Thread theoreticle
Sent: Saturday, June 04, 2005 3:45 AM Subject: Re: [Flightgear-devel] [ANN] Blender 2.37 Theo Reticle wrote: I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. When I installed Blender 2.37, all of the Python

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-04 Thread Frederic Bouvier
Theo Reticle wrote: > I was getting that same No Python window in Blender 2.36, even though I had > followed all of the instructions for Python 2.4 for Windows. When I > installed Blender 2.37, all of the Python stuff worked. One thing I noticed > that's a little odd in XP: the Python instructi

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Theo Reticle wrote: > I was getting that same No Python window in Blender 2.36, even > though I had followed all of the instructions for Python 2.4 for > Windows. Hrm... maybe Blender should be using Nasal. With only 60k of object code, you can link it right into the application without worrying

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Theo Reticle
I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows.  When I installed Blender 2.37, all of the Python stuff worked.  One thing I noticed that's a little odd in XP:  the Python instructions say to add Python

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: > Can one create a new texture > using Blender? I would like to paint my aircraft (RC UAV) white and have 2 > blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I th

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread Sam Heyman
IL PROTECTED]> *To:* flightgear-devel@flightgear.org <mailto:flightgear-devel@flightgear.org> *Sent:* Tuesday, May 31, 2005 3:10 PM *Subject:* [Flightgear-devel] [ANN] Blender 2.37 released & ac3d_export.pyHOWTO Blender 2.37 has just been released: http://www.blender3

Re: [Flightgear-devel] [ANN] Blender 2.37 released & ac3d_export.pyHOWTO

2005-06-02 Thread Theo Reticle
devel@flightgear.org Sent: Tuesday, May 31, 2005 3:10 PM Subject: [Flightgear-devel] [ANN] Blender 2.37 released & ac3d_export.pyHOWTO Blender 2.37 has just been released:  http://www.blender3d.org/New features & fixes:  http://www.blender3d.org/cms/Blender_2_37.496.0.htmlMost

[Flightgear-devel] [ANN] Blender 2.37 released & ac3d_export.py HOWTO

2005-05-31 Thread Melchior FRANZ
Blender 2.37 has just been released: http://www.blender3d.org/ New features & fixes: http://www.blender3d.org/cms/Blender_2_37.496.0.html Most relevant changes for fgfs work: - manipulators (widgets in the 3D space for scaling, rotation, translation) - new ac3d importer/exporter AC3D-