Melchior FRANZ writes:
>
>Here's why my tdfx v3 doesn't show fog any more[1]: it's the
>glPolygonOffset() in the 3D-panel code. And I remembered that
>Andy had commented on this problem a while back in the already
>mentioned thread ...
< snip >
>Index: panel.cxx
>
Melchior FRANZ wrote:
> 1 would fix my problem. BUT: 40 only breaks the fog in the scenery,
> while it works well for the instruments. So I suggest to let
> POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after
> having drawn the instruments. This should also work for all other
> ca
Here's why my tdfx v3 doesn't show fog any more[1]: it's the
glPolygonOffset() in the 3D-panel code. And I remembered that
Andy had commented on this problem a while back in the already
mentioned thread ...
| Re: 3d Panel problem
| Date: Fri, 28 Jun 2002 12:47:36 -0700
| From: Andy Ross <[EMAIL