Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread Erik Hofman
David Megginson wrote: I've been doing a little more work on the 172p interior. When this plane gets well enough along, I'm going to suggest making it the default startup plane (in the 3D version): Wow, very nice! I agree this could (should) be the default model. Erik

Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread Erik Hofman
David Megginson wrote: Note also that making this the default means switching from the c172r.xml JSBSim file, which Tony maintains, to the c172p.xml JSBSim file, which I maintain. It's not really that big a jump, since mine is plagerized 99.8% from Tony's, and Tony is welcome to take over

Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread David Megginson
Erik Hofman writes: Note also that making this the default means switching from the c172r.xml JSBSim file, which Tony maintains, to the c172p.xml JSBSim file, which I maintain. It's not really that big a jump, since mine is plagerized 99.8% from Tony's, and Tony is welcome to take

Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've been doing a little more work on the 172p interior. When this plane gets well enough along, I'm going to suggest making it the default startup plane (in the 3D version): The other day I was thinking we were coming to this. :-) That would be a

Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread Curtis L. Olson
David Megginson writes: Thanks. I'm testing it in both 16bpp and 32bpp (which is really 24bpp). In 16bpp, you cannot see the propeller disk any more when the prop is spinning -- it just turns transparent -- but that still looks OK. With a 16 bit color buffer you get 4 bits each for R, G, B,

Re: [Flightgear-devel] 172P Progress

2002-11-16 Thread David Megginson
Curtis L. Olson writes: With a 16 bit color buffer you get 4 bits each for R, G, B, and Alpha. This turns out to be pretty poor resolution, and for things like clouds, you can get a lot of banding. For the prop disk which is mostly solid you shouldn't have to worry about banding.

[Flightgear-devel] 172P Progress

2002-11-15 Thread David Megginson
I've been doing a little more work on the 172p interior. When this plane gets well enough along, I'm going to suggest making it the default startup plane (in the 3D version): http://www.megginson.com/flightsim/c172p-int-01.png http://www.megginson.com/flightsim/c172p-int-02.png