>> I finally took the
> > easy way out and changed the airborne clip plane distance in renderer.cxx
> > to 0.5, rather than 10. That solves my problem, but don't know if
> > anyone else would like that move
> The issue would only be related to the width of the Z buffer. I was
> running a Voo
> From: Dave Culp
>
> Thanks Curt and Phil. After looking around in the view manager and trying
> many different combinations of XML settings, I finally took the easy way out
> and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
> than 10. That solves my problem, but
Thanks Curt and Phil. After looking around in the view manager and trying
many different combinations of XML settings, I finally took the easy way out
and changed the airborne clip plane distance in renderer.cxx to 0.5, rather
than 10. That solves my problem, but don't know if anyone else wou
Hmmm,
After a few feet of altitude, FG changes the default near clip plane to
be further away from the viewer. The 3d aircraft models are drawn with
different view parameters so this shouldn't be a problem ... but maybe
somehow your 3d model geometry isn't getting configured so it get's
draw
uble">315
0
0.8
2.0
0
4
Front
0
Front Right
315
Rear
180
Front Left
45
In keyboard.xml
V
Scroll through cockpit views.
nasal
view.stepCockpitView(1)
- Original Message -----
Fro
I have a cockpit view system set up for the OV-10 sim that uses a 2D forward
view and 3D side views (screenshot :
http://home.comcast.net/~davidculp2/2D_3D_views.jpg
It's controlled by some nasal scripts I bound to the arrow keys. Here are the
up(forward) and left bindings:
Left