Ampere K. Hardraade wrote:
> If I apply a single texture and a single UVW map across three
> objects, would the resulting performance be the same as
> splitting the texture into three parts and applying three UVW
> maps to each object?
I'm not sure exactly what the question is. If you are asking
Ampere K. Hardraade wrote:
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Drawing 3 different textures requires 3 additional "state" changes
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Regards,
Ampere
___
Flightgear-devel mailing list