Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Andy Ross
Ampere K. Hardraade wrote: > If I apply a single texture and a single UVW map across three > objects, would the resulting performance be the same as > splitting the texture into three parts and applying three UVW > maps to each object? I'm not sure exactly what the question is. If you are asking

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Curtis L. Olson
Ampere K. Hardraade wrote: If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Drawing 3 different textures requires 3 additional "state" changes

[Flightgear-devel] A question regarding performance

2004-06-13 Thread Ampere K. Hardraade
If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Regards, Ampere ___ Flightgear-devel mailing list