Re: [Flightgear-devel] ANN: Turbulence

2003-02-11 Thread Major A
Great work, Jon and David! Here's a command-line for a fun approach (it would be more fun if I added a strong crosswind and low visibility, but you'll get the point): fgfs --offset-distance=2 --altitude=1000 --vc=80 --prop:/environment/turbulence-norm=1.0 (Keep your airspeed up right

RE: [Flightgear-devel] ANN: Turbulence

2003-02-11 Thread Jon Berndt
Can you seriously land a plane like this? Also, doesn't turbulence get less when you get closer to the ground? It can get less near the ground -- particularly in the Z direction (up/down) -- when you get close to the ground it has nowhere to go but out. smime.p7s Description:

Re: [Flightgear-devel] ANN: Turbulence

2003-02-11 Thread David Megginson
Major A writes: Can you seriously land a plane like this? I think the idea would be to try to let the passengers walk away, whatever condition the plane ended up in (that's assuming that you had no choice but to land). Also, doesn't turbulence get less when you get closer to the ground?

Re: [Flightgear-devel] ANN: Turbulence

2003-02-11 Thread Arnt Karlsen
On Wed, 12 Feb 2003 01:07:46 +, Major A [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Great work, Jon and David! Here's a command-line for a fun approach (it would be more fun if I added a strong crosswind and low visibility, but you'll get the point): fgfs