Great work, Jon and David!
Here's a command-line for a fun approach (it would be more fun if I
added a strong crosswind and low visibility, but you'll get the
point):
fgfs --offset-distance=2 --altitude=1000 --vc=80
--prop:/environment/turbulence-norm=1.0
(Keep your airspeed up right
Can you seriously land a plane like this? Also, doesn't turbulence get
less when you get closer to the ground?
It can get less near the ground -- particularly in the Z direction
(up/down) -- when you get close to the ground it has nowhere to go but
out.
smime.p7s
Description:
Major A writes:
Can you seriously land a plane like this?
I think the idea would be to try to let the passengers walk away,
whatever condition the plane ended up in (that's assuming that you had
no choice but to land).
Also, doesn't turbulence get less when you get closer to the
ground?
On Wed, 12 Feb 2003 01:07:46 +,
Major A [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Great work, Jon and David!
Here's a command-line for a fun approach (it would be more fun if I
added a strong crosswind and low visibility, but you'll get the
point):
fgfs