Re: [Flightgear-devel] ANN: animated windsock

2002-04-12 Thread Alex Perry
> The sock itself is rigid rather than collapsible, and it simply > rotates with the wind direction and tilts from 75deg down for no wind > to straight out for 15kt. That's not right -- at 6kt, it should be > inclined only 30deg down for a standard windsock -- but at least it's > something. You

Re: [Flightgear-devel] ANN: animated windsock

2002-04-12 Thread David Megginson
Curtis L. Olson writes: > At one point I had set up a key binding that would dump the current > lat/lon/ground elev to the console so you could taxi to where you > wanted to place an object, press a key, and get the exact values > dumped to console where you could then copy/paste them somepla

Re: [Flightgear-devel] ANN: animated windsock

2002-04-12 Thread Curtis L. Olson
At one point I had set up a key binding that would dump the current lat/lon/ground elev to the console so you could taxi to where you wanted to place an object, press a key, and get the exact values dumped to console where you could then copy/paste them someplace else. That was really useful when

[Flightgear-devel] ANN: animated windsock

2002-04-12 Thread David Megginson
The most important non-aircraft object for flying is the windsock, so I've made an extremely simplistic one and put it in $FG_ROOT/Models/Airport. You can place one (or more) at your favourite airport like this: Windsock Models/Airport/windsock.xml -75.686 45.332 300 The so