Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Bernie Bright
Alex Perry wrote: > > Personally, I've always preferred that event registration takes two > parameters; the first delay time and the repeat delay time. > This lets you do one-shot as well as immediate and non-immediate modes. > Can we do something like that with Boost in future ? > Obviously we c

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Bernie Bright
"Curtis L. Olson" wrote: > > Bernie Bright writes: > > Your analysis is correct. The old event manager executes an event when > > it is registered and then subsequently every 'interval' milliseconds. I > > can replace the old behaviour but wonder if I should. IMO registering > > an event to be

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Alex Perry
Personally, I've always preferred that event registration takes two parameters; the first delay time and the repeat delay time. This lets you do one-shot as well as immediate and non-immediate modes. Can we do something like that with Boost in future ? Obviously we can support it right now if we w

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Curtis L. Olson
Bernie Bright writes: > Your analysis is correct. The old event manager executes an event when > it is registered and then subsequently every 'interval' milliseconds. I > can replace the old behaviour but wonder if I should. IMO registering > an event to be run every x millseconds doesn't imply

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Bernie Bright
"Curtis L. Olson" wrote: > > David Megginson writes: > > All ambient lighting has suddenly vanished from my FlightGear, even > > with my previously-built binary. I still see the 2D panel and the > > runway lights, but nothing else, no matter what the time of day. > > Other 3D programs like Blende

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David Megginson writes: > > All ambient lighting has suddenly vanished from my FlightGear, even > > with my previously-built binary. I still see the 2D panel and the > > runway lights, but nothing else, no matter what the time of day. > > Other 3D pro

Re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread Curtis L. Olson
David Megginson writes: > All ambient lighting has suddenly vanished from my FlightGear, even > with my previously-built binary. I still see the 2D panel and the > runway lights, but nothing else, no matter what the time of day. > Other 3D programs like Blender and TuxRacer are still working fine.

re: [Flightgear-devel] Ambient lighting

2002-04-11 Thread David Megginson
David Megginson writes: > All ambient lighting has suddenly vanished from my FlightGear, even > with my previously-built binary. I still see the 2D panel and the > runway lights, but nothing else, no matter what the time of day. > Other 3D programs like Blender and TuxRacer are still working

[Flightgear-devel] Ambient lighting

2002-04-11 Thread David Megginson
All ambient lighting has suddenly vanished from my FlightGear, even with my previously-built binary. I still see the 2D panel and the runway lights, but nothing else, no matter what the time of day. Other 3D programs like Blender and TuxRacer are still working fine. Has anything else ever noticed