Frederic Bouvier wrote:
Erik Hofman wrote:
Frederic Bouvier wrote:
But, ( there is a but ), we still have the problem with clouds not
seen through transparent textures. Those wanting to fly below the
bridge will see this :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-bay-bridge-3.jpg
I think
Erik Hofman wrote:
> Frederic Bouvier wrote:
> > Following the suggestion of Erik, I am at minimizing the impact of
> > the Bay Bridge model on framerate, by reducing the vertex count,
> > and I must admit that it also improve the look as a side effect.
> > The screenshot below give an idea of th
Frederic Bouvier wrote:
Following the suggestion of Erik, I am at minimizing the impact of
the Bay Bridge model on framerate, by reducing the vertex count,
and I must admit that it also improve the look as a side effect.
The screenshot below give an idea of the difference between geometry
and te
Following the suggestion of Erik, I am at minimizing the impact of
the Bay Bridge model on framerate, by reducing the vertex count,
and I must admit that it also improve the look as a side effect.
The screenshot below give an idea of the difference between geometry
and texture :
http://perso.wa