Re: [Flightgear-devel] Bay Bridge revisited

2003-08-21 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote: Frederic Bouvier wrote: But, ( there is a but ), we still have the problem with clouds not seen through transparent textures. Those wanting to fly below the bridge will see this : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-bay-bridge-3.jpg I think

Re: [Flightgear-devel] Bay Bridge revisited

2003-08-21 Thread Frederic Bouvier
Erik Hofman wrote: > Frederic Bouvier wrote: > > Following the suggestion of Erik, I am at minimizing the impact of > > the Bay Bridge model on framerate, by reducing the vertex count, > > and I must admit that it also improve the look as a side effect. > > The screenshot below give an idea of th

Re: [Flightgear-devel] Bay Bridge revisited

2003-08-21 Thread Erik Hofman
Frederic Bouvier wrote: Following the suggestion of Erik, I am at minimizing the impact of the Bay Bridge model on framerate, by reducing the vertex count, and I must admit that it also improve the look as a side effect. The screenshot below give an idea of the difference between geometry and te

[Flightgear-devel] Bay Bridge revisited

2003-08-21 Thread Frederic Bouvier
Following the suggestion of Erik, I am at minimizing the impact of the Bay Bridge model on framerate, by reducing the vertex count, and I must admit that it also improve the look as a side effect. The screenshot below give an idea of the difference between geometry and texture : http://perso.wa