[Flightgear-devel] Curiosity about antialiasing

2005-02-09 Thread Ampere K. Hardraade
At the moment, is antialiasing applied to textures themselves? If so, what will happen if antialiasing is applied to the final render/output instead? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/m

Re: [Flightgear-devel] Curiosity about antialiasing

2005-02-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ampere K. Hardraade schrieb: > At the moment, is antialiasing applied to textures themselves? If so, what > will happen if antialiasing is applied to the final render/output instead? Technically the textures, as they are displayed, aren't antialiase

Re: [Flightgear-devel] Curiosity about antialiasing

2005-02-10 Thread Andy Ross
Ampere K. Hardraade wrote: > At the moment, is antialiasing applied to textures themselves? Sort of. This is the purpose behind mipmapping and filtering -- avoiding aliasing effects in texture ("texel") space. > If so, what will happen if antialiasing is applied to the final > render/output inst