David Megginson wrote:
Julian Foad writes:
Ah, glad you're there. If you're interested and have time to look, my
current attempt is at
http://www.btinternet.com/~julianfoad/fgfs/JSB_piston_engine.diff
http://www.btinternet.com/~julianfoad/fgfs/engine_sound.diff
What's the
David Megginson wrote:
Julian Foad writes:
Ah, glad you're there. If you're interested and have time to look, my
current attempt is at
http://www.btinternet.com/~julianfoad/fgfs/JSB_piston_engine.diff
http://www.btinternet.com/~julianfoad/fgfs/engine_sound.diff
What's the
Julian Foad writes:
Ah, glad you're there. If you're interested and have time to look, my
current attempt is at
http://www.btinternet.com/~julianfoad/fgfs/JSB_piston_engine.diff
http://www.btinternet.com/~julianfoad/fgfs/engine_sound.diff
What's the current status of these?
David Luff wrote:
It looks to me like you've
got 2 too many curly brackets in doEnginePower, although I could be
misunderstanding what you're doing there.
Yes, I have got too many. This is the friction that was applied only
when starting; I was making it permanent but haven't finished with
David Luff wrote:
On 11/10/02 at 4:02 AM Julian Foad wrote:
Ah yes, starting, I seem to recall a lot of hacking and kludging to get
everything to work :-) There's a number of problems currently:
...
Have fun :-)
Ah, glad you're there. If you're interested and have time to look, my
Julian Foad writes:
Well, I suppose it needs someone to show how the two aims can be
compatible. But it's not easy; it would require becoming familiar with
both implementations and re-arranging the interfaces a bit. While
that's the sort of thing I do at work, I'm not yet in a
Andy Ross writes:
I'd *love* to see good numbers for propeller acceleration, however.
If one of the Real Pilots out there could go out with a stopwatch and
get us graphs of RPM vs. time for full throttle acceleration and
cut-power deceleration I'd be eternally grateful. :)
I don't want
David Megginson wrote:
I like the idea as well: it would be nice if the engine were its own
subsystem and we could mix-and-match engines and FDMs (let's try the
J3 cub with 180HP). Unfortunately, the FDM people haven't been too
enthusiastic: in particular, JSBSim is supposed to run standalone
Julian Foad wrote:
David Megginson wrote:
it would be nice if the engine were its own subsystem and we could
mix-and-match engines and FDMs
Well, I suppose it needs someone to show how the two aims can be
compatible. But it's not easy; it would require becoming familiar
with both