>From your description, it looks like the --enable-game-mode works with the
debian freeglut3 package due to a debian specific patch. Just verified
with freeglut3 and freeglut3-dev/2.2.0-8, it still works as expected here
on a Debian system with the CVS flightgear, i.e., this is not some
breakage du
> Is gamemode just broken in freeglut-2.2.0?
Yes.
> Has anyone had this working
> with freeglut?
Once upon a time; but not for a year or more.
> I would have thought we would get a lot of complaints if
> something this basic didn't work?
I'm pretty sure I did whine about it here a year o
Stefan Seifert wrote:
Curtis L. Olson wrote:
Is gamemode just broken in freeglut-2.2.0? Has anyone had this
working with freeglut? I would have thought we would get a lot of
complaints if something this basic didn't work?
I always thought that this was a well known limitation of gamemode
Curtis L. Olson wrote:
Is gamemode just broken in freeglut-2.2.0? Has anyone had this
working with freeglut? I would have thought we would get a lot of
complaints if something this basic didn't work?
I always thought that this was a well known limitation of gamemode in
FG, so never asked. Did
I have an application here where I need (a) to build with glut/freeglut
and (b) I need to go full screen with no window decorations or portions
of the desktop visible.
(a) I need to run this on a multiheaded system and SDL completely blanks
and locks out the second display when you run fullscr