Re: [Flightgear-devel] Freeglut and game mode

2005-12-16 Thread Vassilii Khachaturov
>From your description, it looks like the --enable-game-mode works with the debian freeglut3 package due to a debian specific patch. Just verified with freeglut3 and freeglut3-dev/2.2.0-8, it still works as expected here on a Debian system with the CVS flightgear, i.e., this is not some breakage du

Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread cmetzler
> Is gamemode just broken in freeglut-2.2.0? Yes. > Has anyone had this working > with freeglut? Once upon a time; but not for a year or more. > I would have thought we would get a lot of complaints if > something this basic didn't work? I'm pretty sure I did whine about it here a year o

Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
Stefan Seifert wrote: Curtis L. Olson wrote: Is gamemode just broken in freeglut-2.2.0? Has anyone had this working with freeglut? I would have thought we would get a lot of complaints if something this basic didn't work? I always thought that this was a well known limitation of gamemode

Re: [Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Stefan Seifert
Curtis L. Olson wrote: Is gamemode just broken in freeglut-2.2.0? Has anyone had this working with freeglut? I would have thought we would get a lot of complaints if something this basic didn't work? I always thought that this was a well known limitation of gamemode in FG, so never asked. Did

[Flightgear-devel] Freeglut and game mode

2005-12-15 Thread Curtis L. Olson
I have an application here where I need (a) to build with glut/freeglut and (b) I need to go full screen with no window decorations or portions of the desktop visible. (a) I need to run this on a multiheaded system and SDL completely blanks and locks out the second display when you run fullscr