Recently I experimented a little with AC3D, PPE and Blender and I was 
wondering how big one has to make a model to have it at the appropriate 
height when rendered by FG. If I want it to be 380 feet (the Rembrandttower 
in Amsterdam), how many grid-squares is 380 feet? Or can I rescale a model 
afterwards or specify the height of the model somewhere in the scenery 
file(s)? My favorite editor is AC3D, but examples for any editor will do. 
I'm planning to use the freeware textures of the Dutch Scenery for MSFS2K 
to create some buildings around Schiphol Airport and in the city of 
Amsterdam, but I'm stuck here. Before I start creating them, I would like 
to know how I can get them scaled right.

Thanks in advance for the replies!

--Ivo


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