Thank you FRANZ, the normals are the problem, flipping them the smoothed airplane
looks good. However I solved the problem of .ASE files rotating the textures before
launching FlightGear.
Luca
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http
> Do you use BMP textures?
I don't use BMP textures, FlightGear can't load them... (I think so because reading
the documentation I've found that could be used only the .rgb textures).
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.fli
On Monday 12 January 2004 17:52, Luca Masera wrote:
> Hi,
>
> I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX
> (it's the only program that could load the WRML files, the format of the
> simple airplane from I started to work) but now I've some problems related
> to the
Do you use BMP textures?
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Hi,
I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX (it's the
only program that could load the WRML files, the format of the simple airplane from I
started to work) but now I've some problems related to the model. If I export it in
the 3DS format, accepted by AC3D, i