[Flightgear-devel] Help creating a new model-Normals

2004-01-13 Thread Luca Masera
Thank you FRANZ, the normals are the problem, flipping them the smoothed airplane looks good. However I solved the problem of .ASE files rotating the textures before launching FlightGear. Luca ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

[Flightgear-devel] Help creating a new model

2004-01-13 Thread Luca Masera
> Do you use BMP textures? I don't use BMP textures, FlightGear can't load them... (I think so because reading the documentation I've found that could be used only the .rgb textures). ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.fli

Re: [Flightgear-devel] Help creating a new model

2004-01-13 Thread Lee Elliott
On Monday 12 January 2004 17:52, Luca Masera wrote: > Hi, > > I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX > (it's the only program that could load the WRML files, the format of the > simple airplane from I started to work) but now I've some problems related > to the

Re: [Flightgear-devel] Help creating a new model

2004-01-12 Thread Wolfram Kuss
Do you use BMP textures? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Help creating a new model

2004-01-12 Thread Luca Masera
Hi, I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX (it's the only program that could load the WRML files, the format of the simple airplane from I started to work) but now I've some problems related to the model. If I export it in the 3DS format, accepted by AC3D, i