Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread Renganathan vs
Grigoriev <[EMAIL PROTECTED]> wrote: > > - Original Message - > From: "VS Renganathan" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, February 01, 2002 1:08 PM > Subject: RE: [Flightgear-devel] Post 0.7.9 > priorities (lights)

Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 1:08 PM Subject: RE: [Flightgear-devel] Post 0.7.9 priorities (lights) > Roman, > If you know the light posns in runway (object) coords a

RE: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread VS Renganathan
Roman, If you know the light posns in runway (object) coords all you need to know is the lat, lon and alt of the centre/corner (0,0,0) of the runway. Construct transformation matrix as is done for dynamic objects in main.cxx. Rotate first for lat, lon and translate by Objtrans (see below).

Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-01-31 Thread Roman Grigoriev
- Original Message - From: "David Megginson" <[EMAIL PROTECTED]> To: "FlightGear Development" <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 4:44 AM Subject: [Flightgear-devel] Post 0.7.9 priorities > Aside from stabilizing our current flight models, I think that the > absolute top