> It's been a long time since I worked on the property system code, and other
> people have hacked on it since I've been there, but basically, Curt's right.
> Here's a quick overview:
THANK YOU, David! I am just finishing up (this very minute) the loose ends on my
presentation and this informati
Curtis L. Olson wrote:
Hopefully David can answer the implimentation details, but I would like
to point out that in many situations your code can do the "expensive"
string lookup once at init time, cache the pointer to the node, and from
then on, just use the cached node pointer to read/write th
Jon S Berndt wrote:
Properties = text strings bound to variables or access methods.
Property manager maintains a list of these.
How is the lookup done when a property value is retrieved (assuming
the desired property to be looked up is referenced by the text string)?
I wondered if an STL map is u
Properties = text strings bound to variables or access methods.
Property manager maintains a list of these.
How is the lookup done when a property value is retrieved (assuming
the desired property to be looked up is referenced by the text
string)?
I wondered if an STL map is used?
Jon
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