Curtis L. Olson wrote:
On the same subject of clouds. Is anyone still using the bump mapping
code in the cloud layers. I thought this yielded interesting results
for the middle of the day, but didn't do the correct thing as the sun
got lower and lower in the sky. It adds a lot of complexity t
David Megginson wrote:
On Mon, 10 Jan 2005 13:59:28 -0600, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:
One issue to consider is that going to nil visibility (and not drawing
the cloud plane) hides when you pass through the "cloud plane". When
the cloud plane intersects the near clip plane you g
On Mon, 10 Jan 2005 13:59:28 -0600, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:
> One issue to consider is that going to nil visibility (and not drawing
> the cloud plane) hides when you pass through the "cloud plane". When
> the cloud plane intersects the near clip plane you get some ugly
> arti
On Mon, 10 Jan 2005 20:56:41 +0100, Erik Hofman <[EMAIL PROTECTED]> wrote:
> This is due to a faulty SGSky::modify_vis() function. Actually it has
> been broken since early 0.7.x as I recall it. I've never remembered to
> look at it prior to a release, but I would recommend to fix that
> function
Erik Hofman wrote:
This is due to a faulty SGSky::modify_vis() function. Actually it has
been broken since early 0.7.x as I recall it. I've never remembered to
look at it prior to a release, but I would recommend to fix that
function rather than to apply any kind of hack.
Erik,
Can you explain
David Megginson wrote:
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near the
David Megginson wrote:
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near the
Currently, FlightGear (SimGear, actually) always sets visibility to
near-nil when the plane is inside a cloud layer -- obviously, the
right and proper solution is 3D clouds, but until we have that
working, or at least until we can detect whether the plane is actually
near the cloudy part of a textu