Re: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-05 Thread theoreticle
"Giles Robertson" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Saturday, June 04, 2005 6:53 AM Subject: RE: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37 %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WIND

RE: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-04 Thread Giles Robertson
> %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WINDOWS\system32;C:\YAFRAY_DIR;C:\Python24 You should not include both %SystemRoot% and C:\WINDOWS paths. %SystemRoot% will be defined to the correct place on all NT-based systems (I don't know about 3.1/95/98/ME); however, i

Re: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-03 Thread theoreticle
IMPORTANT NOTE ABOUT PATH/PYTHON [Flightgear-devel] Re: [ANN]Blender 2.37 Since PATH is not specifically defined through the Environment Variables (see my post two or three back in this thread about getting .ac files to import into Blender), if you create a new PATH variable, you should

Re: IMPORTANT NOTE ABOUT PATH/PYTHON [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread theoreticle
> To: "FlightGear developers discussions" Sent: Friday, June 03, 2005 7:16 PM Subject: Re: [Flightgear-devel] Re: [ANN] Blender 2.37 Melchior FRANZ wrote: But fgfs won't depend on pcre, right? Or do you plan to statically link it? Sounds like great stuff, but how well would th

Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote: > But fgfs won't depend on pcre, right? Or do you plan to statically > link it? Sounds like great stuff, but how well would this work under > MICROS~1? Unix syscall? Or rather POSIX? Right. The library stuff gets complicated enough that individual projects will need to make

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Andy Ross -- Saturday 04 June 2005 00:44: > Melchior FRANZ wrote: > > How would the filter read and write AC3D files? Without file IO > > support? > > It's written. Here's proof: http://plausible.org/andy/iolib.c Bah. That's no proof. I'm sure that's just made up! :-} > a bunch of stuff l

Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote: > How would the filter read and write AC3D files? Without file IO > support? It's written. Here's proof: http://plausible.org/andy/iolib.c It probably won't compile against the SimGear nasal sources, though. I really need to get my act together and make a new release. The

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Andy Ross -- Saturday 04 June 2005 00:27: > Hrm... maybe Blender should be using Nasal. How would the filter read and write AC3D files? Without file IO support? m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightge

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Sam Heyman -- Friday 03 June 2005 00:30: > I have downloaded Blender 2.37 for Windows XP and it seems to work, > although I do get the message "No Python Installed" in the command window. Well, then install Python? Exporting to AC3D format *requires* Python. http://www.python.org/ > The prob