* Erik Hofman -- Wednesday 20 April 2005 12:56:
(Although someone probably wants to bind the winch to the w/W key sooner
or later ;-) )
No problem. Then move the warp thingy again, or drop it. (I don't even
know what this is good for. :-)
If we really are short of keys and don't want to waste
* Melchior FRANZ -- Wednesday 20 April 2005 13:18:
If we really are short of keys and don't want to waste valuable keys with
warp and foo, then we might want to think about moving some of the
functionality to a Voodoo Stuff dialog with only one key bound to
show/hide it. A warp slider might be
On Wed, 20 Apr 2005 13:44:38 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
..how about [Alt] W for the winch?
..the winch warps you to altitude. ;o)
m increase warp mixture richer
M decrease warpmixture leaner
..keeping
* Arnt Karlsen -- Wednesday 20 April 2005 14:41:
On Wed, 20 Apr 2005 13:44:38 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
How about [Alt] W for the winch?
Hehe ... I had forgotten that mod-alt is even possible. Lots of suddenly
free keys. And the TAB-modifier thing works really
there's a lot of room to expand to. Only the help dialogs may become a bit
crowded. :-)
Are tabbed dialogs possible?
Dave
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* Dave Culp -- Wednesday 20 April 2005 15:05:
there's a lot of room to expand to. Only the help dialogs may become a bit
crowded. :-)
Are tabbed dialogs possible?
Currently not (AFAIK). Could certainly be done with a bit of plib programming.
I was referring to another Tab thing, though.
Dave Culp wrote:
Are tabbed dialogs possible?
Not really, although you could simulate something like that by
destroying and recreating a different dialog with a button press.
You'd need to play some complicated games with the layout to make it
the same size, though.
Andy