Le jeudi 23 juin 2005 à 10:15 -0500, Corrubia, Stacie K a écrit :
> To go along with the ground vehicles, is there a way to have them move
> on the terrain within the scenes?
>
> Thanks,
> Stacie
>
You could refer to ship AI !
It should work too.
--
Gerard
_
> I have also started to clean up that stuff a bit so that there is a clear api
> to:
> - either query one single ground level a step
> - or use the groundcache for multiple queries in the same area.
>
> ... not yet finished, but I hope during the next time...
>
>Greetings
>
> Math
On Donnerstag 23 Juni 2005 18:14, Drew wrote:
> Oh, I should add that I don't think there's a simple mechanism for
> real-time determination of the terrain height at the vehicle's
> location. I think you'll have to use predetermined profiles in order
> to keep it at ground leve.
You might use the
Oh, I should add that I don't think there's a simple mechanism for
real-time determination of the terrain height at the vehicle's
location. I think you'll have to use predetermined profiles in order
to keep it at ground leve.
On 6/23/05, Corrubia, Stacie K <[EMAIL PROTECTED]> wrote:
> To go along
I've been looking into this myself, and found a couple of ways. First
is the AI models. You can give a vehicle a predetermined 'flight
plan', if it needs to change elevations and turn and so forth. I
haven't looked into the details of this...hopefully it's not too
aircraft-specific to use for gr
To go along with the ground vehicles, is there a way to have them move
on the terrain within the scenes?
Thanks,
Stacie
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