I used to have texture space problems with my old Matrox G-550 video card but
since fitting a card with more ram, that's not an issue anymore. However,
now I think I can see differences due to vertex counts.
I don't think there's a clear answer to texture space/vertex count issues, as
far as s
In my opinion, having vertex count exceeding 10,000 isn't that bad. What I
think really killing framerate are textures.
Speaking of vertex count and texture resolution, does FlightGear support
multiple level-of-details? (As in loading a model with more and more details
as the object is gettin
From the look of it, lowering that many vertices will be a waste of time and
effort; not to mention a waste of a good model. I say, whoever is doing the
new Concorde should continue with his work.
Regards,
Ampere
On April 30, 2004 01:37 pm, Melchior FRANZ wrote:
> * Jim Wilson -- Friday 30 Apr
Melchior FRANZ said:
> * Jim Wilson -- Friday 30 April 2004 18:13:
> [http://members.aon.at/mfranz/concorde.tar.gz (1 MB)]
>
> > It's actually a very nice model and I don't think it has too many vertices for
> > modern computers. IIRC it is comparable to the 1903 Wright flyer model's
> > size.
* Jim Wilson -- Friday 30 April 2004 18:13:
[http://members.aon.at/mfranz/concorde.tar.gz (1 MB)]
> It's actually a very nice model and I don't think it has too many vertices for
> modern computers. IIRC it is comparable to the 1903 Wright flyer model's
> size.
Umm ...
Conc
> Don't want to rain on your parade, but someone donated a Concorde
> already. There was just nobody who wanted to reduce the *many* vertices
> and re-apply the textures afterwards. Blender is quite good at reducing,
> but it would still mean a lot of work. If you want to continue to work
> on your
Melchior FRANZ said:
> * Chris Horler -- Friday 30 April 2004 17:41:
> > I've been messing around in my spare moments recently... I've a few more
> > things to do before finishing.
>
> Don't want to rain on your parade, but someone donated a Concorde
> already. There was just nobody who wanted t
* Chris Horler -- Friday 30 April 2004 17:41:
> I've been messing around in my spare moments recently... I've a few more
> things to do before finishing.
Don't want to rain on your parade, but someone donated a Concorde
already. There was just nobody who wanted to reduce the *many* vertices
and r